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Locate Unity Assets Which Contain Broken References
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using System; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
using System.Linq; | |
using System.Threading.Tasks; | |
public class UnityUtils: MonoBehaviour | |
{ | |
[MenuItem("Tools/Find Broken GUIDs")] | |
public static void FindBrokenGUIDs() | |
{ | |
Task task = Task.Run(() => | |
{ | |
string searchText = "guid: 00000000000000000000000000000000"; | |
Debug.Log("Searching for '" + searchText + "'"); | |
Debug.Log("Scanning directory " + Environment.CurrentDirectory); | |
DirectoryInfo directoryInfo = new DirectoryInfo(Environment.CurrentDirectory); | |
foreach (DirectoryInfo subdirectory in directoryInfo.GetDirectories()) | |
{ | |
if (subdirectory.Name.StartsWith(".")) | |
continue; | |
if (subdirectory.Name == "obj") | |
continue; | |
if (subdirectory.Name == "Library") | |
continue; | |
if (subdirectory.Name == "Temp") | |
continue; | |
string[] extensions = new string[] | |
{ | |
".anim", | |
".asset", | |
".controller", | |
".prefab", | |
".mat", | |
".meta", | |
".terrainlayer", | |
".unity", | |
}; | |
var files = subdirectory.GetFiles("*", SearchOption.AllDirectories). | |
Where(a => extensions.Contains(a.Extension)).ToList(); | |
Debug.Log("Scanning " + files.Count + " files"); | |
foreach (FileInfo file in files) | |
{ | |
string[] lines = File.ReadAllLines(file.FullName); | |
foreach (string line in lines) | |
if (line.Contains(searchText)) | |
{ | |
Debug.Log("Broken Link: " + file.FullName); | |
break; | |
} | |
} | |
Debug.Log("Finished"); | |
} | |
}); | |
} | |
} |
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