Remap Alpha to Palette Texture (asset studio)
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| // related thread https://forum.unity.com/threads/assetstudio-sprites-alpha8.1485684/ | |
| Shader "Unlit/RemapAlphaToPalette" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| _PaletteTex ("PaletteTexture", 2D) = "white" {} | |
| } | |
| SubShader | |
| { | |
| // TODO cutout version | |
| Blend SrcAlpha OneMinusSrcAlpha | |
| Tags {"Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent"} | |
| LOD 100 | |
| Pass | |
| { | |
| CGPROGRAM | |
| #pragma vertex vert | |
| #pragma fragment frag | |
| #include "UnityCG.cginc" | |
| struct appdata | |
| { | |
| float4 vertex : POSITION; | |
| float2 uv : TEXCOORD0; | |
| }; | |
| struct v2f | |
| { | |
| float2 uv : TEXCOORD0; | |
| float4 vertex : SV_POSITION; | |
| }; | |
| sampler2D _MainTex; | |
| sampler2D _PaletteTex; | |
| float4 _MainTex_ST; | |
| v2f vert (appdata v) | |
| { | |
| v2f o; | |
| o.vertex = UnityObjectToClipPos(v.vertex); | |
| o.uv = TRANSFORM_TEX(v.uv, _MainTex); | |
| return o; | |
| } | |
| fixed4 frag (v2f i) : SV_Target | |
| { | |
| fixed4 col = tex2D(_MainTex, i.uv); | |
| // use maintex alpha as index into palette | |
| fixed4 pal = tex2D(_PaletteTex, float2(col.a,0.5f)); | |
| return pal;// *col.a; | |
| } | |
| ENDCG | |
| } | |
| } | |
| } |
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