Skip to content

Instantly share code, notes, and snippets.

@unitycoder
Created September 5, 2023 06:45
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
Star You must be signed in to star a gist
Embed
What would you like to do?
Remap Alpha to Palette Texture (asset studio)
// related thread https://forum.unity.com/threads/assetstudio-sprites-alpha8.1485684/
Shader "Unlit/RemapAlphaToPalette"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_PaletteTex ("PaletteTexture", 2D) = "white" {}
}
SubShader
{
// TODO cutout version
Blend SrcAlpha OneMinusSrcAlpha
Tags {"Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent"}
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
sampler2D _PaletteTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
// use maintex alpha as index into palette
fixed4 pal = tex2D(_PaletteTex, float2(col.a,0.5f));
return pal;// *col.a;
}
ENDCG
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment