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unknownbrackets / 0001-Don-t-use-require.paths-just-use-relative-paths-in-r.patch
Created August 28, 2011 07:11
less - Don't use require.paths, just use relative paths in require().
From a755238aa8a2c679cf8c26851f1c2509bbeb7805 Mon Sep 17 00:00:00 2001
From: Unknown W. Brackets <checkins@unknownbrackets.org>
Date: Sun, 28 Aug 2011 00:06:56 -0700
Subject: [PATCH] Don't use require.paths, just use relative paths in require().
---
bin/lessc | 3 ++-
lib/less/functions.js | 2 +-
lib/less/index.js | 15 ++++++---------
lib/less/parser.js | 2 +-
From 017e4e7a3fcbb3dfbd8d8341aaccfd1df947b5e2 Mon Sep 17 00:00:00 2001
From: Unknown W. Brackets <checkins@unknownbrackets.org>
Date: Fri, 11 Nov 2011 21:22:25 -0800
Subject: [PATCH] Properly handle percentages for color channels - issue 454.
---
lib/less/functions.js | 10 +++++++++-
test/css/colors.css | 3 +++
test/less/colors.less | 4 ++++
3 files changed, 16 insertions(+), 1 deletions(-)
From 8cae7442f0e1e5c89b732062417128bffcf7cfe2 Mon Sep 17 00:00:00 2001
From: Unknown W. Brackets <checkins@unknownbrackets.org>
Date: Fri, 11 Nov 2011 21:48:21 -0800
Subject: [PATCH] Support relative paths on Windows - issue 447.
---
bin/lessc | 14 ++++++--------
1 files changed, 6 insertions(+), 8 deletions(-)
diff --git a/bin/lessc b/bin/lessc
@unknownbrackets
unknownbrackets / psp-scheduling-test.c
Created November 24, 2012 07:15
PSP scheduling/priority tests
#include <common.h>
#include <pspsdk.h>
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspthreadman.h>
#include <psploadexec.h>
SceUID threads[4];
volatile int thread_time[4];
@unknownbrackets
unknownbrackets / messy-callback-tests.c
Created December 8, 2012 22:00
Messy tests of PSP callback handling
#include <common.h>
#include <stdarg.h>
#include <pspsdk.h>
#include <pspkernel.h>
#include <pspthreadman.h>
#include <psploadexec.h>
#include <pspumd.h>
char schedulingLog[65536];
@unknownbrackets
unknownbrackets / savedata.c
Created December 26, 2012 20:22
Thrown-together savedata test for PSP.
#include <common.h>
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#define sceUtilitySavedataUpdate sceUtilitySavedataUpdate_INCORRECT
#include <pspdebug.h>
#include <pspdisplay.h>
#include <pspmoduleinfo.h>
@unknownbrackets
unknownbrackets / signal-call-crash.c
Last active December 10, 2015 16:39
GE signal test jumps / calls
unsigned int __attribute__((aligned(16))) dlist1[] = {
0x00000000, // 0x00 NOP, geman crashes if signal is first instruction
0x0E010000, // 0x01 SIGNAL + WAIT
0x0C000000, // 0x02 END
0x00000000, // 0x03 NOP
0x00000000, // 0x04 NOP
0x00000000, // 0x05 NOP
0x00000000, // 0x06 NOP
0x00000000, // 0x07 NOP
0x0E017777, // 0x08 SIGNAL + WAIT
@unknownbrackets
unknownbrackets / mpeg-vc3.c
Last active December 10, 2015 17:48
basic mpeg investigation
#define sceMpegFinish sceMpegFinish_IGNORE
#define sceMpegRingbufferDestruct sceMpegRingbufferDestruct_IGNORE
#define sceMpegDelete sceMpegDelete_IGNORE
#include <common.h>
#include <pspkernel.h>
#include <pspsdk.h>
#include <psptypes.h>
#include <psppower.h>
@unknownbrackets
unknownbrackets / taco_frame36.log
Created April 9, 2013 14:44
Tactics Ogre frame #36 (1024x1024)
40:54:286 NowLoadingTh N[HLE]: GPUCommon.cpp:413 TexFlush
40:54:286 NowLoadingTh N[HLE]: GPUCommon.cpp:413 TexSync
40:54:286 NowLoadingTh N[HLE]: GPUCommon.cpp:413 Block Transfer Src: 04000000 W: 512
40:54:286 NowLoadingTh N[HLE]: GPUCommon.cpp:413 Block Transfer Src: 044000
40:54:286 NowLoadingTh N[HLE]: GPUCommon.cpp:413 Block Transfer Src Rect TL: 433, 225
40:54:286 NowLoadingTh N[HLE]: GPUCommon.cpp:413 Block Transfer Dest: 08b0d000 W: 48
40:54:286 NowLoadingTh N[HLE]: GPUCommon.cpp:413 Block Transfer Dst: b0d000
40:54:286 NowLoadingTh N[HLE]: GPUCommon.cpp:413 Block Transfer Dest Rect TL: 1, 1
40:54:286 NowLoadingTh N[HLE]: GPUCommon.cpp:413 Block Transfer Rect Size: 48 x 48
40:54:286 NowLoadingTh N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
@unknownbrackets
unknownbrackets / popolo_frame.log
Created April 23, 2013 15:20
Popolocrois frame dump
This file has been truncated, but you can view the full file.
With the bed, etc. on screen:
16:01:696 user_main N[HLE]: GLES\DisplayListInterpreter.cpp:296 ================ FLUSH ================
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 FramebufPtr: 00154000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 FramebufWidth: 512
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 FramebufPixeFormat: 3
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 FramebufPtr: 00154000
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 FramebufWidth: 512
16:01:696 user_main N[HLE]: GPUCommon.cpp:424 Zbuf ptr: 110000