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{
"workbench.iconTheme": "vscode-icons",
"workbench.colorCustomizations": {
"[Black Ops - Theme]": {
"statusBar.background": "#2B4A6F"
},
"editorRuler.foreground": "#00ff9d",
"terminal.background":"#090300",
"terminal.foreground":"#2292b4",
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@untmdsprt
untmdsprt / messagelog.txt
Created June 9, 2019 18:57
Compile errors in Unreal for Mac
Running Mono...
Found mono via known Mono.framework path
Running installed mono, version: Mono JIT compiler version 5.18.1.3 (2018-08/fdb26b0a445 Wed Mar 20 10:02:02 EDT 2019)
/Users/Shared/Epic Games/UE_4.22/Engine /Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac
Creating makefile for BullCowGameEditor (no existing makefile)
Parsing headers for BullCowGameEditor
Running UnrealHeaderTool "/Users/jadams/online_courses/udemy/Unreal/C++_Dev/2019/03-BullCow2019/BullCowGame.uproject" "/Users/jadams/online_courses/udemy/Unreal/C++_Dev/2019/03-BullCow2019/Intermediate/Build/Mac/BullCowGameEditor/Development/BullCowGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for BullCowGameEditor in 5.1343354 seconds
import React, { Component } from 'react';
import './App.css';
import Page1 from './components/Page1';
// import Page2 from './components/Page2';
// import Page3 from './components/Page3';
class App extends Component {
constructor() {
super();
<!doctype html>
<html lang="en">
<head>
<title>Jenny's Portfolio</title>
<!-- Required meta tags -->
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no" />
<!-- Bootstrap CSS -->
<link rel="stylesheet"