#pragma once

#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "MyGameInstance.generated.h"

UCLASS()
class BLOGTEST416B_API UMyGameInstance : public UGameInstance
{
	GENERATED_BODY()
	
public:
	virtual void Init() override;

	UFUNCTION(BlueprintImplementableEvent, Category = "MyGameInstance")
		void OnClicked();
};