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@vad710
Last active March 12, 2022 16:49
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Class that takes the content from a Vuforia Image target and puts it inside of a ground plane stage
using UnityEngine;
using Vuforia;
public class AnchorTargetListener : MonoBehaviour, ITrackableEventHandler
{
//The Goal of this class is to automatically Initiate a Ground Plane when the Image Target is detected
// Use this classs in combination with the PlaceContentFromImageTarget if you want to move the content
// of an image target onto the Ground Plane Stage
//This class should replace the default AnchorInputListenerBehaviour in the PlaneFinder GameObject
//Don't forget to set the OnInputReceivedEvent of this component to call the PlaneFinderBehaviour
public ImageTargetBehaviour ImageTarget;
private bool _planeFound = false;
public AnchorInputListenerBehaviour.InputReceivedEvent OnInputReceivedEvent;
void Start ()
{
if (this.ImageTarget != null)
{
this.ImageTarget.RegisterTrackableEventHandler(this);
}
}
public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus)
{
if (_planeFound)
{
return;
}
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED )
{
Debug.Log("Target Found!");
if (OnInputReceivedEvent != null)
{
//TODO: is Camera.main still slow?
var hitTestLocation = Camera.main.WorldToScreenPoint(this.ImageTarget.transform.position);
Debug.Log("hit test location: " + hitTestLocation);
this.OnInputReceivedEvent.Invoke(hitTestLocation);
_planeFound = true;
}
}
}
}
using System;
using UnityEngine;
using Vuforia;
public class PlaceContentFromImageTarget : MonoBehaviour
{
//This class should replace the default ContentPositioningBehaviour in the PlaneFinder GameObject
//Don't forget to set the OnInteractiveHitTest of the PlaneFinderBehaviour to call this class
//IMPORTANT:
// Be sure to enable Device Tracker and set mode to POSITIONAL in the Vuforia Configuration
public AnchorStageBehaviour AnchorStage;
public ImageTargetBehaviour ImageTarget;
private PositionalDeviceTracker _deviceTracker;
private bool _anchorSet;
public void Start ()
{
var x = new ContentPositioningBehaviour();
var y = x.AnchorStage;
if (AnchorStage == null)
{
Debug.LogWarning("AnchorStage must be specified");
return;
}
if (ImageTarget == null)
{
Debug.LogWarning("Image Target must be specified");
return;
}
AnchorStage.gameObject.SetActive(false);
}
public void Awake()
{
VuforiaARController.Instance.RegisterVuforiaStartedCallback(OnVuforiaStarted);
}
public void OnDestroy()
{
VuforiaARController.Instance.UnregisterVuforiaStartedCallback(OnVuforiaStarted);
}
private void OnVuforiaStarted()
{
_deviceTracker = TrackerManager.Instance.GetTracker<PositionalDeviceTracker>();
}
public void OnInteractiveHitTest(HitTestResult result)
{
if (_anchorSet)
{
//Leave if the anchor has already been set
return;
}
if (result == null || AnchorStage == null)
{
Debug.LogWarning("Hit test is invalid or AnchorStage not set");
return;
}
//Let's go ahead and create the anchor at the position of the hit test
var anchor = _deviceTracker.CreatePlaneAnchor(Guid.NewGuid().ToString(), result);
if (anchor != null)
{
AnchorStage.transform.SetParent(anchor.transform);
AnchorStage.transform.localPosition = Vector3.zero;
AnchorStage.transform.localRotation = Quaternion.identity;
AnchorStage.gameObject.SetActive(true);
//Make sure that the Image Target is currently tracking
if (ImageTarget.CurrentStatus == TrackableBehaviour.Status.DETECTED ||
ImageTarget.CurrentStatus == TrackableBehaviour.Status.TRACKED ||
ImageTarget.CurrentStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
//Note: If you are handling objects differently, there is an opportunity to optimize this section
var defaultEventHandler = this.ImageTarget.GetComponent<DefaultTrackableEventHandler>();
if (defaultEventHandler != null)
{
defaultEventHandler.OnTrackableStateChanged(TrackableBehaviour.Status.UNKNOWN,
TrackableBehaviour.Status.TRACKED);
}
//Let's move the contents of the image target onto the ground plane
for (var i = 0; i < ImageTarget.transform.childCount; i++)
{
var content = ImageTarget.transform.GetChild(i);
content.SetParent(AnchorStage.transform);
}
}
_anchorSet = true;
}
}
}
@AsalazarG1
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I have a question, why in this part of code:

var anchor = _deviceTracker.CreatePlaneAnchor(Guid.NewGuid().ToString(), result);

    if (anchor != null)
    {
        AnchorStage.transform.SetParent(anchor.transform); 
        AnchorStage.transform.localPosition = Vector3.zero;
        AnchorStage.transform.localRotation = Quaternion.identity;
        AnchorStage.gameObject.SetActive(true);

where say AnchorStage.transform.SetParent(anchor.transform); in anchor.transform have an error

@gsylvain2
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The class Anchor has changed and doesn't have a 'transform' property.
The solution is to attach a component AnchorBehaviour on the gameObject you want anchored. Then, you do something like: anchoredObject.GetComponent().ConfigureAnchor(anchor);

@yosun
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yosun commented Sep 7, 2019

hey which version of Vuforia/Unity did you have this working with?

@vad710
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vad710 commented Sep 11, 2019

This was probably using Vuforia 7 and Unity 2018.1 or 2018.2

@yosun
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yosun commented Sep 12, 2019

Okay so pre ARFoundation

@vad710
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vad710 commented Sep 12, 2019

@yosun - yes, does Vuforia Engine now support ARFoundation?

@SirApplejuicer
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is this still functioning in vuforia 8.1.10 than?

@ROOHITH
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ROOHITH commented Apr 5, 2021

From where did you learn vuforia codes

@ROOHITH
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ROOHITH commented Apr 5, 2021

It's seem Little complicated for to study vuforia documentation

@contrejo27
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@vad710 I got this ported to Vuforia 10. Is that something you want to share by any chance? I don't use github much but maybe I can upload it and you could link it?

@vad710
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vad710 commented Mar 12, 2022

Sure - I'd be happy to update it!

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