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https://auctionet.com/de?gclid=CKK21fmSuLwCFSoEwwodOlkABg
http://auctionet.com/search?is=&q=???ldre+m???stare+-hundra&utf8=?&utm_medium=campaign&utm_source=campaign293&utm_campaign=Kampanj+293%3A+%C3%84ldre+m%C3%A4stare
# Activate the gem you are reporting the issue against.
gem 'rails', '4.0.0'
require 'rails'
require 'action_controller/railtie'
class TestApp < Rails::Application
config.root = File.dirname(__FILE__)
config.session_store :cookie_store, key: 'cookie_store_key'
config.secret_token = 'secret_token'
gem "rails", "3.2.19"
require "rails"
require "action_controller/railtie"
class TestApp < Rails::Application
config.root = File.dirname(__FILE__)
config.session_store :cookie_store, key: "cookie_store_key"
config.secret_token = "1111111111111111111111111111111111111111111111111111111111111111111111111secret_token"
config.secret_key_base = "secret_key_base"
@victorarias
victorarias / robot.js
Created December 4, 2012 11:18
Fuuuu
//FightCode can only understand your robot
//if its class is called Robot
var Robot = function(robot) {
};
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
robot.ahead(40);
IL_001e: call class [System]System.Diagnostics.Stopwatch [System]System.Diagnostics.Stopwatch::StartNew()
IL_0023: stloc.1
IL_0024: ldloc.0
IL_0025: ldsfld class [mscorlib]System.Func`2<class ConsoleApplication5.Program/Fuu,bool> ConsoleApplication5.Program::'CS$<>9__CachedAnonymousMethodDelegate3'
IL_002a: brtrue.s IL_003d
IL_002c: ldnull
IL_002d: ldftn bool ConsoleApplication5.Program::'<Main>b__1'(class ConsoleApplication5.Program/Fuu)
IL_0033: newobj instance void class [mscorlib]System.Func`2<class ConsoleApplication5.Program/Fuu,bool>::.ctor(object,
native int)
IL_0038: stsfld class [mscorlib]System.Func`2<class ConsoleApplication5.Program/Fuu,bool> ConsoleApplication5.Program::'CS$<>9__CachedAnonymousMethodDelegate3'
@victorarias
victorarias / gist:5163882
Last active December 14, 2015 23:09
Simple collision system update
function SimpleCollisionSystem() {
this.update = function update() {
for(var a = 0; a < this.circles.length; a++) {
var circle1 = this.circles[a];
//n * n/2 loop to check for collisions on every other particle
for(var b = a + 1; b < this.circles.length; b++) {
var circle2 = this.circles[b];
circle1.checkCollisionOnAnotherCircle(circle2);
@victorarias
victorarias / gist:5164279
Created March 14, 2013 19:15
Evented (cool) collision system update
function CoolCollisionSystem() {
this.currentTime = 0;
this.pq = new PriorityQueue(eventComparator);
//warmup happens only at startup (duh), to predict collisions between every particle
//this is the only n^2 loop
this.warmUp = function() {
for(var i = 0, length = this.circles.length; i < length; i++) {
this.predict(this.circles[i]);
}
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.Comparator;
import java.util.PriorityQueue;
import java.util.Scanner;
import java.util.Stack;
public class Main {
#!/usr/bin/env bash
sudo apt-get -y update
sudo apt-get -y install build-essential zlib1g-dev libssl-dev libyaml-dev libreadline-gplv2-dev
cd /tmp
wget ftp://ftp.ruby-lang.org/pub/ruby/1.9/ruby-1.9.3-p429.tar.bz2
tar -xvf ruby-1.9.3-p429.tar.bz2
cd ruby-1.9.3-p429/
./configure --prefix=/usr/local
sudo make
sudo make install
static VALUE
rb_f_open(int argc, VALUE *argv)
{
ID to_open = 0;
int redirect = FALSE;
if (argc >= 1) {
CONST_ID(to_open, "to_open");
if (rb_respond_to(argv[0], to_open)) {
redirect = TRUE;