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<entity> | |
<component type="Name" name="rod of corrosion" /> | |
<component type="LimitedUse" uses="6" /> | |
<component type="Zappable" directional="true" range="12"> | |
<effect type="Corrode" amount="10" corrodeMessage="A hissing green bolt hits the %t" /> | |
</component> | |
<!-- Other components ... --> | |
</entity> |
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<entity> | |
<component type="Name" name="potion of acid" /> | |
<component type="LimitedUse" uses="1" /> | |
<component type="Quaffable"> | |
<effect type="DealDamage" damage="5d4" damageMessage="Acid burns the %t's insides" /> | |
</component> | |
<component type="Throwable"> | |
<effect type="Corrode" amount="20" corrodeMessage="The %s shatters and covers the %t in hissing green liquid" /> | |
</component> | |
<component type="Pourable"> |
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<entity> | |
<component type="Name" name="acid worm" /> | |
<component type="NaturalMeleeAttack" verb="bite" damage="1d8" /> | |
<component type="DamageEffect" chance="100" allowsSave="false"> | |
<effect type="Corrode" amount="3" corrodeMessage="Corrosive slime drips from the %s's maw" /> | |
</component> | |
<!-- Other components ... --> | |
</entity> |
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<entity> | |
<component type="Enchantment" bonus="1" /> | |
<component type="NamePrefix" prefix="acidic" /> | |
<component type="Name" name="short sword" /> | |
<component type="MeleeWeapon" verb="slash" damage="1d6" /> | |
<!-- Using a DamageEffect rather than a ContactEffect so that the entity using this weapon doesn't corrode herself when handling it --> | |
<component type="DamageEffect" chance="100" allowsSave="false"> | |
<effect type="Corrode" amount="2" corrodeMessage="The %s drips corrosive fluid all over the %t" /> | |
</component> | |
<!-- Other components ... --> |
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<entity> | |
<component type="Name" name="green slime" /> | |
<component type="NaturalMeleeAttack" verb="engulf" damage="1d6" /> | |
<component type="ContactEffect"> | |
<effect type="Corrode" amount="5" corrodeMessage="The %s covers the %t in corrosive fluid" /> | |
</component> | |
<!-- Other components ... --> | |
</entity> |
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<entity> | |
<component type="NamePrefix" prefix="slime-covered" /> | |
<component type="Name" name="pillar" /> | |
<component type="Solid" /> | |
<component type="ContactEffect"> | |
<effect type="Corrode" amount="2" corrodeMessage="The corrosive slime covering the %S sticks to the %t" /> | |
</component> | |
<!-- Other components ... --> | |
</entity> |
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<entity> | |
<component type="NamePrefix" prefix="slime-covered" /> | |
<component type="Name" name="treasure chest" /> | |
<!-- A container can be opened; doing so broadcasts a `contact` event --> | |
<component type="Container" capacity="10"> | |
<item><!-- Item inside treasure chest ... --></item> | |
</component> | |
<component type="ContactEffect"> | |
<effect type="Corrode" amount="2" corrodeMessage="The corrosive slime covering the %S sticks to the %t" /> | |
</component> |
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<entity> | |
<component type="NamePrefix" prefix="slime-covered" /> | |
<component type="Name" name="pillar" /> | |
<component type="Solid"> | |
<!-- Capital %S only retrieves the source entity's base name, such as "pillar" --> | |
<effect type="Corrode" amount="2" corrodeMessage="The corrosive slime covering the %S sticks to the %t" /> | |
</component> | |
<!-- Other components ... --> | |
</entity> |
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<entity> | |
<component type="Name" name="idol of corrosion" /> | |
<component type="AuraEffect" range="3" once="false"> | |
<effect type="Corrode" amount="2" corrodeMessage="The %s emits a cloud of corrosive gas" /> | |
</component> | |
<!-- Other components ... --> | |
</entity> |
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<entity> | |
<component type="Name" name="pool of acid" /> | |
<component type="SameSquareEffect" once="false"> | |
<effect type="Conditional" condition="target:not:flying"> | |
<effect type="Corrode" amount="5" corrodeMessage="Corrosive acid splashes all over the %t" /> | |
</effect> | |
</component> | |
<!-- Other components ... --> | |
</entity> |
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