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@videlais
Created December 24, 2013 07:36
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Gamepad6
/**
* Returns the amount of movement from the deadzone (-1 to 1)
* @param {number} pad The Gamepad to check
* @param {string} axisId The axis and dimension to check
* @returns {number} The amount of movement, if any
*/
self.moved = function(pad, axisId) {
if (self.gamepads[pad]) {
if (axisId === "LEFT_X") {
if (self.gamepads[pad].axes[0] < -self.LEFT_AXIS_THRESHOLD ||
self.gamepads[pad].axes[0] > self.LEFT_AXIS_THRESHOLD) {
return self.gamepads[pad].axes[0];
}
} else if (axisId === "LEFT_Y") {
if (self.gamepads[pad].axes[1] < -self.LEFT_AXIS_THRESHOLD ||
self.gamepads[pad].axes[1] > self.LEFT_AXIS_THRESHOLD) {
return self.gamepads[pad].axes[1];
}
} else if (axisId === "RIGHT_X") {
if (self.gamepads[pad].axes[2] < -self.RIGHT_AXIS_THRESHOLD ||
self.gamepads[pad].axes[2] > self.RIGHT_AXIS_THRESHOLD) {
return self.gamepads[pad].axes[2];
}
} else if (axisId === "RIGHT_Y") {
if (self.gamepads[pad].axes[3] < -self.RIGHT_AXIS_THRESHOLD ||
self.gamepads[pad].axes[3] > self.RIGHT_AXIS_THRESHOLD) {
return self.gamepads[pad].axes[3];
}
}
} else {
return 0;
}
};
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