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Phaser Group Basics - C
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var game = new Phaser.Game( | |
200, //The width in pixels | |
200, //The height in pixels | |
Phaser.AUTO, //The render system | |
"phaser", //The element | |
{ | |
preload: preload, // The preload function | |
create: create, // The create function | |
update: update // The update function | |
} | |
); | |
function preload() {} | |
function create() { | |
var sprite = game.add.sprite( | |
20, // The x position | |
20, // The y position | |
'sprite' // The image cache-key | |
); | |
var group = game.add.group(); // Create the group | |
group.add(sprite); // Add 'sprite' to the group | |
} | |
function update() {} |
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