Created
October 1, 2016 10:19
-
-
Save voidproc/8b8d002dcad2537336f64fdaaf2436c3 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <Siv3D.hpp> | |
struct ScrollLines | |
{ | |
Array<RectF> lines; | |
int frame = 0; | |
const int duration; | |
const int fade; | |
ScrollLines(const int duration, const int fade) : duration(duration), fade(fade) | |
{ | |
} | |
void update() | |
{ | |
if (InRange(frame, 0, duration)) | |
{ | |
// Generate lines | |
if (frame % 2 == 0) | |
{ | |
const double length = Random(40.0, 200.0); | |
const double width = Random(0.5, 1.5); | |
const Vec2 pos = Vec2(-length, Random(Window::Height())); | |
lines.emplace_back(pos, length, width); | |
} | |
// Move lines | |
for (auto& r : lines) | |
{ | |
r.moveBy(r.w * 0.3, 0); | |
} | |
// Remove lines | |
Erase_if(lines, [](auto& r) { return r.x > Window::Width(); }); | |
int alpha = 255; | |
if (frame < fade) alpha = 255 * frame / (double)fade; | |
if (frame > duration - fade) alpha -= 255 * (frame - (duration - fade)) / (double)fade; | |
// Draw BG | |
Window::ClientRect().draw(Color(0, alpha / 3)); | |
// Draw lines | |
for (auto& r : lines) | |
{ | |
for (int i : step(3)) | |
{ | |
r.movedBy(-r.w * 0.3 * (i + 1), 0).draw(Alpha(alpha / (i + 1))); | |
} | |
r.draw(Alpha(alpha)); | |
} | |
} | |
++frame; | |
} | |
}; | |
struct Banner | |
{ | |
int frame = 0; | |
const int duration; | |
const int bannerOpen = 16; | |
const int bannerClose = 16; | |
const String text; | |
const Font font{ 32, Typeface::Bold, FontStyle::Italic }; | |
Banner(const int duration, const String& text) : duration(duration), text(text) | |
{ | |
} | |
void update() | |
{ | |
if (InRange(frame, 0, duration)) | |
{ | |
// Open / Close banner | |
double width = 70.0; | |
if (InRange(frame, 0, bannerOpen)) | |
{ | |
width *= EaseOut<Easing::Cubic>(frame / (double)bannerOpen); | |
} | |
if (InRange(frame, duration - bannerClose, duration)) | |
{ | |
width *= 1.0 - EaseIn<Easing::Cubic>((frame - (duration - bannerClose)) / (double)bannerClose); | |
} | |
RectF(0, Window::Height() / 2 - width / 2, Window::Width(), width).draw(Palette::Deepskyblue); | |
// mini lines | |
if (frame > bannerOpen) | |
{ | |
const double y1 = 5 * (frame - bannerOpen); | |
const double y2 = 5 * (frame - bannerOpen - 16); | |
const double baseY = Window::Center().y; | |
for (int i : step(4)) | |
{ | |
const double Y1 = 50.0 * (i + 1); | |
const double Y2 = 50.0 * (i + 1) + (20.0 - i * 4.5); | |
if (y1 > Y1 && y2 < Y2) | |
{ | |
RectF(0, Min(baseY + y1, baseY + Y2), Window::Width(), Max(baseY + y2, baseY + Y1) - Min(baseY + y1, baseY + Y2)).draw(Palette::Royalblue); | |
RectF(0, Max(baseY - y1, baseY - Y2), Window::Width(), Min(baseY - y2, baseY - Y1) - Max(baseY - y1, baseY - Y2)).draw(Palette::Royalblue); | |
} | |
} | |
} | |
// Text | |
const int wait = 8; | |
const int durationText = duration - wait * 2; | |
const Rect region = font.region(text); | |
const double startX = -region.center.x; | |
const double moveDist = Window::Width() + region.w; | |
const Vec2 textPos( | |
startX + moveDist * (EaseIn<Easing::Expo>((frame - wait) / (double)durationText) + EaseOut<Easing::Expo>((frame - wait) / (double)durationText)) / 2.0, | |
Window::Center().y); | |
font(text).drawCenter(textPos.movedBy(2, 2), Palette::Dodgerblue); | |
font(text).drawCenter(textPos); | |
} | |
++frame; | |
} | |
}; | |
void Main() | |
{ | |
Graphics::SetBackground(Palette::Midnightblue); | |
const int scrollLinesStart = 30; | |
const int scrollLinesDuration = 180; | |
const int scrollLinesFade = 32; | |
const int bannerWait = 16; | |
const int bannerStart = scrollLinesStart + bannerWait; | |
ScrollLines scrollLines(scrollLinesDuration, scrollLinesFade); | |
Banner banner(scrollLinesDuration - bannerWait * 2, L"SIV3D CUT IN EFFECT"); | |
int frame = 0; | |
auto reset = [&]() { | |
frame = 0; | |
scrollLines.frame = 0; | |
banner.frame = 0; | |
}; | |
while (System::Update()) | |
{ | |
if (Input::KeyEnter.clicked) | |
{ | |
reset(); | |
} | |
if (frame > scrollLinesStart) | |
{ | |
scrollLines.update(); | |
} | |
if (frame > bannerStart) | |
{ | |
banner.update(); | |
} | |
++frame; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment