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voidproc / siv3d_custom_titlebar.cpp
Last active August 16, 2016 13:43
Siv3D custom titlebar & close button
#include <Siv3D.hpp>
class Titlebar
{
public:
Titlebar(
const int height = 24,
const int margin = 2,
const Color color = Palette::Mediumorchid,
const Color fontColor = Palette::White,
@voidproc
voidproc / siv3d_fade_frames.cpp
Last active August 17, 2016 14:43
Fade every frames in Siv3D
#include <Siv3D.hpp>
void Main()
{
const Size windowSize{ 640, 480 };
RenderTexture renderTexture{ windowSize, Palette::Black };
while (System::Update())
{
@voidproc
voidproc / imgcomb.cpp
Created August 20, 2016 08:54
Combine images with Siv3D
#include <Siv3D.hpp>
#include <algorithm>
void Main()
{
Window::SetTitle(L"imgcomb");
Window::Resize(30 + 240 + 30 + 240 + 30, 500);
Graphics::SetBackground(Color(240));
@voidproc
voidproc / siv3d_scene.cpp
Last active August 21, 2016 15:34
Scene changing with ham::SceneManager
#include <Siv3D.hpp>
#include <HamFramework.hpp>
// こちらで詳しい解説がされています:
// http://qiita.com/hamukun8686/items/4620d630b538c78a6e02
enum class SceneType
{
Empty,
Title,
@voidproc
voidproc / decodeimage.cpp
Last active August 24, 2016 03:32
Draw embedded Base64 image
#include <Siv3D.hpp>
//#define ENCODE_IMAGES
String encodeFile(const FilePath& filepath)
{
return Base64::Encode(BinaryReader(filepath).readWhole());
}
void Main()
#include <Siv3D.hpp>
#include <HamFramework.hpp>
void Main()
{
ScalableWindow::Setup(640, 480);
Graphics::SetBackground(Palette::White);
Stopwatch resizeWatch(true);
@voidproc
voidproc / luabridge_example.cpp
Last active August 29, 2016 02:31
Lua 5.2.4 + LuaBridge minimal example
// Siv3D : http://play-siv3d.hateblo.jp/
#include <Siv3D.hpp>
// Lua : https://www.lua.org/
#include <lua.hpp>
#pragma comment(lib, "lua52.lib")
// LuaBridge : https://github.com/vinniefalco/LuaBridge
#include <LuaBridge.h>
using namespace luabridge;
@voidproc
voidproc / s3dkun_blink.cpp
Last active August 31, 2016 03:16
Simple blinking effect using Siv3D PixelShader
@voidproc
voidproc / Main.cpp
Created September 11, 2016 02:37
Circle::drawFrame + RenderTexture
#include <Siv3D.hpp>
void Main()
{
const Size windowSize(640, 480);
const Color bg = Palette::Black;
RenderTexture renderTexture(windowSize.x / 2, windowSize.y, bg);
@voidproc
voidproc / entity.cpp
Created September 19, 2016 11:58
Simple game object container
#include <iostream>
#include <algorithm>
#include <memory>
#include <string>
#include <vector>
#include <list>
#include <unordered_map>
using namespace std;