- (void) toSingleChannel:(CMSampleBufferRef)sampleBuffer
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
size_t width = CVPixelBufferGetWidthOfPlane(imageBuffer, 0);
size_t height = CVPixelBufferGetHeightOfPlane(imageBuffer, 0);
size_t bytesPerRow = CVPixelBufferGetBytesPerRowOfPlane(imageBuffer, 0);
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1) VS2010 Empty Project | |
2) Add glsdk_template.cpp file to the Source Files folder | |
3) Project > Properties > C/C++ > Additional Include Directories: | |
a) xxx..\glutil\include\ | |
b) xxx..\glload\include\ | |
c) xxx..\glimg\include\ | |
d) xxx..\glm\ | |
e) xxx..\glfw\include\ | |
f) xxx..\freeglut\include\ | |
4) Project > Properties > Linker > General > Additional Library Directories |
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import re | |
import datetime, time | |
import os | |
raw = open( "output.txt", 'r') | |
lines = [] | |
noReturns = [] |
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import Foundation | |
/// An abstract class that makes building simple asynchronous operations easy. | |
/// Subclasses must implement `execute()` to perform any work and call | |
/// `finish()` when they are done. All `NSOperation` work will be handled | |
/// automatically. | |
open class Operation: Foundation.Operation { | |
// MARK: - Properties |
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APP_PATH="${TARGET_BUILD_DIR}/${WRAPPER_NAME}" | |
# This script loops through the frameworks embedded in the application and | |
# removes unused architectures. | |
find "$APP_PATH" -name '*.framework' -type d | while read -r FRAMEWORK | |
do | |
FRAMEWORK_EXECUTABLE_NAME=$(defaults read "$FRAMEWORK/Info.plist" CFBundleExecutable) | |
FRAMEWORK_EXECUTABLE_PATH="$FRAMEWORK/$FRAMEWORK_EXECUTABLE_NAME" | |
echo "Executable is $FRAMEWORK_EXECUTABLE_PATH" |
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# This XCode scheme archive post-action script combines the device and iOS simulator frameworks into a single binary | |
# so that the encapsulated library can be run in both contexts. PLEASE NOTE: the iOS Simulator framework must be REMOVED | |
# before submitting this binary to the app store | |
# Source: https://gist.github.com/voxels/0ec095d567bcb0bc30a7c80122b17396 | |
# Based on: https://gist.github.com/atsepkov/1673c2d899470270e3eb313912aafc6f | |
# Resources: | |
# - https://developer.apple.com/library/content/technotes/tn2215/_index.html | |
# - https://pewpewthespells.com/blog/buildsettings.html |
Author: Michael Edgcumbe Date: 07/10/18
The design goals of the object map include:
- Provide abstract protocols for common services so that libraries can be swapped if needed
- Hide API interfaces behind model controllers
- Provide launch safety for reachability or other issues
- Provide thread safe access to network fetching and local storage
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// | |
// BufferedImageView.swift | |
// | |
// Created by Boris Bügling on 11/03/15. | |
// Customized by Michael Edgcumbe on 07/06/18 | |
// Copyright (c) 2018 Michael Edgcumbe. All rights reserved. | |
// | |
import UIKit |
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// | |
// NetworkSessionInterface.swift | |
// ToyPhotoGallery | |
// | |
// Created by Voxels on 7/6/18. | |
// Copyright © 2018 Michael Edgcumbe. All rights reserved. | |
// | |
import Foundation |
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// | |
// NetworkSessionInterface.swift | |
// ToyPhotoGallery | |
// | |
// Created by Voxels on 7/6/18. | |
// Copyright © 2018 Michael Edgcumbe. All rights reserved. | |
// | |
import Foundation |
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