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View untrusted-lvl12-solution.js
* robotNav.js
* The green key is located in a slightly more
* complicated room. You'll need to get the robot
* past these obstacles.
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
View untrusted-lvl11-solution.js
* robot.js
* You'll need three keys in order to unlock the
* Algorithm: the red key, the green key, and the
* blue key. Unfortunately, all three of them are
* behind human-proof barriers.
* The plan is simple: reprogram the maintenance
* robots to grab the key and bring it through
View untrusted-lvl10-solution.js
* ambush.js *
* Oh. Oh, I see. This wasn't quite part of the plan.
* Looks like they won't let you take the Algorithm
* without a fight. You'll need to carefully weave your
* way through the guard drones.
View untrusted-lvl9-solution.js
* fordingTheRiver.js *
* And there's the river. Fortunately, I was prepared for this.
* See the raft on the other side?
* Everything is going according to plan.
View untrusted-lvl8-solution.js
* intoTheWoods.js *
* Ah, you're out of the woods now. Or into the woods, as the
* case may be.
* So take a deep breath, relax, and remember what you're here
* for in the first place.
View untrusted-lvl7-solution.js
* colors.js *
* You're almost at the exit. You just need to get past this
* color lock.
* Changing your environment is no longer enough. You must
* learn to change yourself. I've sent you a little something
* that should help with that.
View untrusted-lvl6-solution.js
* drones101.js *
* Do you remember, my dear Professor, a certain introductory
* computational rationality class you taught long ago? Assignment
* #2, behavior functions of autonomous agents? I remember that one
* fondly - but attack drones are so much easier to reason about
* when they're not staring you in the face, I would imagine!
View untrusted-lvl5-solution.js
* minesweeper.js *
* So much for Asimov's Laws. They're actually trying to kill
* you now. Not to be alarmist, but the floor is littered
* with mines. Rushing for the exit blindly may be unwise.
* I need you alive, after all.
* If only there was some way you could track the positions
View untrusted-lvl4-solution.js
* multiplicity.js *
* Out of one cell and into another. They're not giving you
* very much to work with here, either. Ah, well.
* Level filenames can be hints, by the way. Have I
* mentioned that before?
View untrusted-lvl3-solution.js
* validationEngaged.js *
* They're really on to us now! The validateLevel function
* has been activated to enforce constraints on what you can
* do. In this case, you're not allowed to remove any blocks.
* They're doing all they can to keep you here. But you
* can still outsmart them.
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