Created
August 16, 2016 08:13
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TransformZdata.cs
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class TransformZdata : ScriptableObject | |
{ | |
public enum StateIdEnum | |
{ | |
none = 0, | |
WalkFront = 2, | |
WalkRight = 3, | |
WalkLeft = 4, | |
WalkBack = 5, | |
Run = 6, | |
RunStop = 7, | |
StepBack = 9, | |
UkemiFront = 53, | |
UkemiBack = 63, | |
Atk00 = 100, | |
Crit00 = 200, | |
} | |
//////////////////////////////////これだけですむかも//////////////////////////// | |
//http://kan-kikuchi.hatenablog.com/entry/MonsterDataMaker | |
/// <summary> | |
/// | |
/// </summary> | |
public List<Param> list = new List<Param>(); | |
[System.SerializableAttribute] | |
public class Param | |
{ | |
public int id; | |
public StateIdEnum stateIdEnum; | |
public string ArrName; | |
public int[] intArr; | |
} | |
//////////////////////////////////これだけですむかも//////////////////////////// | |
} |
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