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TransformZdata.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class TransformZdata : ScriptableObject
{
public enum StateIdEnum
{
none = 0,
WalkFront = 2,
WalkRight = 3,
WalkLeft = 4,
WalkBack = 5,
Run = 6,
RunStop = 7,
StepBack = 9,
UkemiFront = 53,
UkemiBack = 63,
Atk00 = 100,
Crit00 = 200,
}
//////////////////////////////////これだけですむかも////////////////////////////
//http://kan-kikuchi.hatenablog.com/entry/MonsterDataMaker
/// <summary>
///
/// </summary>
public List<Param> list = new List<Param>();
[System.SerializableAttribute]
public class Param
{
public int id;
public StateIdEnum stateIdEnum;
public string ArrName;
public int[] intArr;
}
//////////////////////////////////これだけですむかも////////////////////////////
}
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