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December 20, 2015 11:38
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SuperMarioLANG Working Draft
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# Block (breakable) | |
█ Block (unbreakable) | |
? Question mark with Super Mushroom | |
+ Question mark with coin (increments current tape value) | |
- Question mark with coin (decrements current tape value) | |
= Start / end of pipe | |
- Horizontal pipe | |
| Vertical pipe | |
^ One way platform / pipe (up) | |
v One way platform / pipe (down) | |
< One way platform / pipe (left) | |
> One way platform / pipe (right) | |
/ Sloped platform / pipe bend | |
\ Sloped platform / pipe bend | |
L Question mark with life (shifts tape pos to right) | |
D Question mark with death (shifts tape pos to left, doesn't kill) | |
¬ Boo-lean not the current tape value (byte) | |
` (Boo) Bit shift the current tape value left (byte) | |
' (Boo) Bit shift the current tape value right (byte) | |
F Base of a flagpole, 16chars high. 3digit number above determines exit code | |
m Mario (1 char high) start position | |
M Super Mario (2 char high) start position | |
p (Boo) Print the current tape value as character / raw byte | |
P (Boo) Print the current tape value as decimal number | |
Mario is 1 block high. | |
Super Mario is 2 blocks high. | |
Boos stay still, and do stuff when you pass through them | |
Super Mario crouches when going through some pipes | |
Layers before Mario are background, layers after are foreground | |
Every layer is a 2d area mapped to 1d using a Hilbert curve | |
There can be multiple Marios in the same or different layers | |
The layer directly after a layer containing Mario contains the directions |
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I've used some abbreviations in this. For example, "Death" means Poison Mushroom. I don't know of an "anticoin" in the original material.