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@wjrogers
Created March 4, 2012 20:18
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dfhack configuration
# enable the plugin
workflow enable drybuckets auto-melt
# farming
workflow amount FOOD 120 30
workflow amount DRINK 300 50
workflow amount THREAD//GRASS_TAIL_PIG:THREAD 30 20
workflow count LIQUID_MISC//POD_SWEET:EXTRACT 20 10
# storage
workflow amount BIN 10
workflow amount BARREL 10
workflow amount BOX/CLOTH,SILK,YARN 30 20
# furniture
workflow amount DOOR 10
workflow amount COFFIN 10
workflow amount STATUE 5
workflow amount BED 10
workflow amount CHAIR 10
workflow amount TABLE 10
workflow amount WEAPONRACK 10
workflow amount ARMORSTAND 10
workflow amount CABINET 10
workflow amount BOX/STONE 10
workflow amount CHAIN 10
# materials
workflow amount BAR//COAL 50 20
workflow amount BAR//COPPER 30 10
workflow amount BAR//SILVER 30 10
workflow amount BAR//ALUMINUM 30 10
workflow amount TRAPPARTS 20
# military stocks
workflow amount QUIVER 10
workflow amount BACKPACK 10
workflow amount FLASK 10
workflow amount ARMOR:ITEM_ARMOR_CLOAK 10
# to make certain constraints above work, their production jobs need to be
# altered to specify a specific material
job item-material 1 GRASS_TAIL_PIG
job item-material 1 POD_SWEET
# MASTERWORK-specific tweaks
workflow amount WOOD//NETHERWOOD:WOOD 50 20
workflow amount SKIN_TANNED//NETHER_WOOD 30 10
workflow amount HELM:ITEM_HELM_HOOD_PADDED 10
workflow amount GLOVES:ITEM_GLOVES_PADDED_MITTENS 20 10
workflow amount ARMOR:ITEM_ARMOR_SHIRT_PADDED 10
workflow amount PANTS:ITEM_PANTS_LEGGINGS_PADDED 10
job item-material 1 INORGANIC:NETHER_WOOD # use netherwood bark (leather)
job item-material 1 CREATURE_MAT:ANIMAL:LEATHER # use common leather
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