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#MonthOfCode day 8 - mathematics
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import random | |
import sys # for exit function | |
import time | |
import pygame | |
from pygame import Rect | |
# DEFINITIONS | |
################################################ | |
DISP_COLOR=(230, 190, 230) #gray with a violet touch | |
PREDEF_RADIUS = 8 | |
PREDEF_L_WIDTH = 2 | |
NB_MAX_NODES = 12 | |
CELL_PX_SIZE = 32 | |
NB_CELLS_ROW = 16 | |
def displayNode( matr_x, matr_y ): | |
nx,ny = ( matr_x*CELL_PX_SIZE, matr_y*CELL_PX_SIZE ) | |
pygame.draw.circle(window, DISP_COLOR, | |
(nx,ny), PREDEF_RADIUS, PREDEF_L_WIDTH) | |
# MAIN PART | |
################################################ | |
# init. pygame libr; create the screen and diplays a help message in the console | |
pygame.init() | |
window = pygame.display.set_mode((CELL_PX_SIZE*NB_CELLS_ROW, CELL_PX_SIZE*NB_CELLS_ROW)) | |
# init. a boolean matrix; this aims at representing nodes of a random graph | |
cnt_nodes = 0 | |
bool_matr = list() | |
coord_nodes = list() | |
for i in xrange(NB_CELLS_ROW ): | |
line = list() | |
for j in xrange( NB_CELLS_ROW): | |
if( cnt_nodes > NB_MAX_NODES or j<2 or j>(NB_CELLS_ROW-2) or i<2 or i>(NB_CELLS_ROW-2) ): | |
line.append( False ) | |
continue | |
if( random.choice( range(16))==0 ): | |
line.append( True) | |
coord_nodes.append( (i,j) ) | |
cnt_nodes +=1 | |
else: | |
line.append( False) | |
bool_matr.append(line) | |
# random edges | |
assoc_matr = dict() | |
for i in xrange( cnt_nodes): | |
for j in xrange(cnt_nodes): | |
if j>=i: | |
continue | |
assoc_matr[ (i,j) ] = True if (random.choice(range(4))==0 ) else False | |
# diplays nodes | |
for i in xrange(NB_CELLS_ROW ): | |
for j in xrange( NB_CELLS_ROW): | |
if( bool_matr[j][i] ): | |
displayNode(j, i) | |
# diplays edges | |
for nodes_pair in assoc_matr: | |
if( assoc_matr[ nodes_pair ] ): # the two nodes are linked | |
x1,y1 = coord_nodes[ nodes_pair[0] ] | |
x2,y2 = coord_nodes[ nodes_pair[1] ] | |
pygame.draw.line(window, DISP_COLOR, | |
(x1*CELL_PX_SIZE,y1*CELL_PX_SIZE), | |
(x2*CELL_PX_SIZE,y2*CELL_PX_SIZE) ) | |
#draw it to the screen | |
pygame.display.flip() | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit(0) | |
time.sleep(0.1) |
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generates and displays random graphs, screenshot available on twitter @spartangeek