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June 12, 2017 01:31
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/////////////////////////////////////////Server Install///////////////////////////////////////////////////////////////////////////// | |
//Add this to the top of addons in mission.sqm | |
"ns_dayz", | |
"ns_modules", | |
/////////////////////////////////////////Trader Editing & Warmclothes Fix//////////////////////////////////////////////////////////// | |
//Winter clothing classnames | |
Skin_Sniper1W_DZN //Winter Ghillie | |
Skin_CamoWinterW_DZN //White Winter Warm Clothing | |
Skin_CamoWinter_DZN //Tan Winter Warm Clothing | |
//APSI classname | |
APSI //equip to protect against EVR storms | |
//Battleye - Add this to the end of line 2 in createVehicle.txt | |
!="CamoWinter_DZN" !="CamoWinterW_DZN" !="Sniper1W_DZN" | |
/////////////////////////////////////////Cold Weather/////////////////////////////////////////////////////////////////////////////// | |
//FogBreath Script on Github | |
https://gist.github.com/worldwidesorrow/e4d7b6c6d55b29face43dc88ec08a9cf | |
/////////////////////////////////////////Object A2/////////////////////////////////////////////////////////////////////////////////// | |
//Object A2 Railgun Spawn Script on Github | |
https://gist.github.com/worldwidesorrow/898411ea95ef8b89d568b33cfaa9ff67 | |
//init.sqf | |
call compile preprocessFileLineNumbers "\nst\ns_modules\aii\spawn_aii.sqf"; //spawn aii objects | |
//server_monitor | |
execVM "\z\addons\dayz_server\mapaddons\aii_objects.sqf"; | |
//variables.sqf | |
ns_aii_l_status = 1; //AII module light system: 0 = off, 1 = on. | |
ns_aii_l_intensity = 0.05; //Adjust the AII lighting intensity | |
//Battleye - Add this to the end of line 24 of scripts.txt or the one that starts with 5 enableEnvironment | |
!="layer distance [4977.15,6624.89,0.74293]) < 41) then {\nenableEnvironment false;\n\nplaySound \"ns_fx_aii_underground\";\nsleep 4;\n} e" | |
/////////////////////////////////////////EVR Storms//////////////////////////////////////////////////////////////////////////////////// | |
//init.sqf - add this below this line progressLoadingScreen 0.25; | |
call compile preprocessFileLineNumbers "\nst\ns_modules\blowout\blowout_init.sqf"; | |
//variables.sqf | |
ns_blowout = true; | |
ns_blowout_dayz = true; | |
ns_blow_delaymod = .70; | |
//Battleye - Add this to the end of line 6 of scripts.txt or the one that starts with 5 allUnits | |
!=" \n};\n}; \nbl_local_anims = \n{\n_count_units = count AllUnits;\nfor [{_c = 0}, {_c <= _count_units}, {_c = _c + 1}] do \n{\n" | |
//Battleye - Add this to the end of line 54 of scripts.txt or the one that starts with 5 worldTo | |
!="ouseBase\"];\n\n_type = typeOf _building;\n\n_relPos = _building worldToModel (getPosATL _unit1);\n_boundingBox = boundingBox _buildin" | |
"/////////////////////////////////////////Bloodsuckers/////////////////////////////////////////////////////////////////////////////////// | |
//This is to be added to building_spawnZombies.sqf | |
//Add Bloodsuckers | |
if ((_type == "Land_Hlidac_budka" || _type == "Land_Mil_Guardhouse") && dzn_ns_bloodsucker && ((random 1) < dzn_ns_bloodsucker_den)) then { | |
"ns_bloodsucker" createUnit [[(_originalPos select 0) + (random 60), (_originalPos select 1) - (random 60), 0], group sefik, "", 1, "CORPORAL"]; | |
diag_log "[Bloodsuckers] A bloodsucker has spawned"; | |
}; | |
//Compiles.sqf | |
building_spawnZombies = compile preprocessFileLineNumbers "dayz_code\compile\building_spawnZombies.sqf"; | |
//Resec.hpp | |
#define WHITELISTED_EXECVM [ ""ca\Modules\Functions\init.sqf"", ""ca\modules\Functions\init.sqf"", ""\CorePatch\CorePatch_Modules\Functions\init.sqf"", ""\nst\ns_modules\mutants\scripts\blood_dayz_att.sqf"", ""\nst\ns_mutants\blood\act_krovosos_3.paa""]" ] | |
"//variables.sqf | |
//Bloodsuckers | |
dzn_ns_bloodsucker = true; //Toggle bloodsuckers on and off. | |
dzn_ns_bloodsucker_den = .20; //Variable sets the spawn chance of bloodsuckers. Choose a number between 0 and 1. | |
//Add this to mission.sqm don't forget to change the total number of items. | |
class Item2 | |
{ | |
side="GUER"; | |
class Vehicles | |
{ | |
items=1; | |
class Item0 | |
{ | |
position[]={4611.022,7,11311.434}; | |
azimut=0; | |
id=165; | |
side="GUER"; | |
vehicle="ns_bloodsucker"; | |
leader=1; | |
skill=0.60000002; | |
text="sefik"; | |
}; | |
}; | |
}; | |
//Battleye - Add this to the end of line 34 of scripts.txt or the one that starts with 5 setDamage | |
!"_mut_target setDamage ((damage _mut_target) + 0.15);" | |
//Battleye - Add this to the end of line 15 of scripts.txt or the one that starts with 5 createUnit | |
!"\"ns_bloodsucker\" createUnit" | |
//Battleye - Add this to the end of line 2 in remoteexec.txt | |
!="" | |
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