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@xPaw
Created June 21, 2020 08:41
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CScriptBaseButton
DT_ScriptBaseButton
script_func_button
.?AV?$CEntityFactory@VCScriptBaseButton@@@@
Attempted to ConvertToCopiedData for unsupported type (%d)
ScriptSetPoseParameter
SetPoseParameter
(id, value) Sets a pose parameter value
SetModelScale
(scale, change_duration) Changes a model's scale over time
GetModelScale
GetBodygroupPartName
Get name by group and part
FindBodygroupByName
Find a bodygroup id by name
GetBodygroupName
Get the bodygroup id's name
GetBodygroup
Get a bodygroup by id
SetBodygroup
Sets a bodygroup
IsSequenceFinished
Ask whether the main sequence is done playing
ScriptGetAttachmentAngles
GetAttachmentAngles
Get the attachement id's angles as a p,y,r vector
ScriptGetAttachmentOrigin
GetAttachmentOrigin
Get the attachement id's origin vector
ScriptGetSequenceDuration
GetSequenceDuration
Get a sequence duration by id
GetSequenceName
Get a sequence name by id
GetSequenceActivityName
Get the activity name for a sequence by id
GetSequence
Get the current sequence id
ResetSequence
Reset a sequence by id. If the id is different than the current sequence, switch to the new sequence
SetSequence
Set a sequence by id
LookupSequence
Looks up a sequence by sequence name or activity name
LookupBone
Get the named bone index
LookupActivity
Get the named activity index
ScriptGetBoneAngles
GetBoneAngles
Get the bone id's angles as a p,y,r vector
ScriptGetBoneOrigin
GetBoneOrigin
Get the bone id's origin vector
GetAttachmentBone
Get the named attachement's parent bone index
LookupAttachment
Get the named attachement id
Animating models
SetLocalAngles
SetLocalOrigin
GetLocalAngles
GetLocalOrigin
SetModel
Set a model for this entity
ScriptGetModelName
GetModelName
SetMaxHealth
GetMaxHealth
ScriptPlayScene
PlayScene
Play the specified .vcd file.
ScriptGetSceneByIndex
GetSceneByIndex
Returns the instance of the scene entity at the specified index.
ScriptGetOldestScene
GetCurrentScene
Returns the instance of the oldest active scene entity (if any).
Animated characters who have vertex flex capability.
Script_IsTouching
IsTouching
Is the passed entity touching this trigger?
HasCriterion
Arguments: ( entity, criteriaName ) - returns true if the criterion exists
GetTable
Arguments: ( entity, table ) - returns a table of all criteria
Arguments: ( entity, criteriaName ) - returns a string
!Used to get response criteria
CScriptResponseCriteria
scripts/vscripts/%s_addon.nut
ScriptDebugDraw
ResponseCriteria
Script_IsSoundPrecached
IsSoundPrecached
Takes a sound name
Script_GetSoundDuration
GetSoundDuration
Returns float duration of the sound. Takes soundname and optional actormodelname.
Script_GetListenServerHost
GetListenServerHost
Get the local player on a listen server.
Script_IsDedicatedServer
IsDedicatedServer
Returns true if this server is a dedicated server.
Script_IsModelPrecached
IsModelPrecached
Checks if the modelname is precached.
Script_ScreenFade
ScreenFade
Start a screenfade with the following parameters. player, red, green, blue, alpha, flFadeTime, flFadeHold, flags
Script_ScreenShake
ScreenShake
Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake
Script_SetFakeClientConVarValue
SetFakeClientConVarValue
Sets a USERINFO client ConVar for a fakeclient
ScriptStopAmbientSoundOn
StopAmbientSoundOn
Stop named ambient sound on an entity.
ScriptEmitAmbientSoundOn
EmitAmbientSoundOn
Play named ambient sound on an entity.
Script_ClientPrint
ClientPrint
Print a client message
Script_OverlayBoxAngles
DebugDrawBoxAngles
Draw a debug oriented box (cent, min, max, angles(p,y,r), vRgb, a, duration)
player_left_safe_area
GetSurvivorSet
1=L4D1 Survivors, 2=L4D2 Survivors
GetMapName
GetGameModeBase
Get the current base game mode
HUD_PRINTCENTER
HUD_PRINTTALK
HUD_PRINTCONSOLE
HUD_PRINTNOTIFY
m_bRemoveAttributes
remove_attributes
ChargerVariant
JockeyVariant
SpitterVariant
BoomerVariant
SmokerVariant
HunterVariant
BoometteVariant
WitchVariant
AddPlayer
RemovePlayer
point_viewcontrol_survivor
SnapEyeAngles
Sets the view angles.
ScriptSwitchToItem
SwitchToItem
Make the player switch to an item/weapon
ScriptDropItem
DropItem
Make the player drop an item/weapon
z_finale_spawn_mob_safety_range
ScriptSetClip2
SetClip2
ScriptSetClip1
SetClip1
GiveDefaultAmmo
Clip2
Clip1
GetDefaultClip2
GetDefaultClip1
GetMaxClip2
GetMaxClip1
CharacterViewmodelAddon
ACT_DLCINTRO_ZOEY_06
ACT_DLCINTRO_ZOEY_05
ACT_DLCINTRO_ZOEY_04
ACT_DLCINTRO_ZOEY_03
ACT_DLCINTRO_ZOEY_02
ACT_DLCINTRO_ZOEY_01
ACT_DLCFI_ZOEY_10MR
ACT_DLCFI_ZOEY_08mr
ACT_DLCFI_ZOEY_12MB
ACT_DLCFI_ZOEY_07mr
ACT_DLCFI_ZOEY_07AH
ACT_DLCFI_ZOEY_06AH
ACT_DLCFI_ZOEY_11MB
ACT_DLCFI_ZOEY_10MB
ACT_DLCFI_ZOEY_09MB
ACT_DLCFI_ZOEY_08MB
ACT_DLCFI_ZOEY_07MB
ACT_DLCFI_ZOEY_06
ACT_DLCFI_ZOEY_05
ACT_DLCFI_ZOEY_04
ACT_DLCFI_ZOEY_03
ACT_DLCFI_ZOEY_02
ACT_DLCFI_ZOEY_01
ACT_DLCFI_LOUIS_017MB
ACT_DLCFI_LOUIS_16AJM
ACT_DLCFI_LOUIS_16JM
ACT_DLCFI_LOUIS_016MB
ACT_DLCFI_LOUIS_015MB
ACT_DLCFI_LOUIS_15
ACT_DLCFI_LOUIS_14MR
ACT_DLCFI_LOUIS_014MB
ACT_DLCFI_LOUIS_14
ACT_DLCFI_LOUIS_013MR
ACT_DLCFI_LOUIS_013MB
ACT_DLCFI_LOUIS_13
ACT_DLCFI_LOUIS_012MR
ACT_DLCFI_LOUIS_012MB
ACT_DLCFI_LOUIS_12
ACT_DLCFI_LOUIS_11AH
ACT_DLCFI_LOUIS_11MB
ACT_DLCFI_LOUIS_11
ACT_DLCFI_LOUIS_10MB
ACT_DLCFI_LOUIS_09MB
ACT_DLCFI_LOUIS_08MB
ACT_DLCFI_LOUIS_07MB
ACT_DLCFI_LOUIS_06
ACT_DLCFI_LOUIS_05
ACT_DLCFI_LOUIS_04
ACT_DLCFI_LOUIS_03
ACT_DLCFI_LOUIS_02
ACT_DLCFI_LOUIS_01
ACT_DLCFI_FRANCIS_13nm
ACT_DLCFI_FRANCIS_014MBX
ACT_DLCFI_FRANCIS_014MB
ACT_DLCFI_FRANCIS_17mr
ACT_DLCFI_FRANCIS_16mr
ACT_DLCFI_FRANCIS_15mr
ACT_DLCFI_FRANCIS_14mr
ACT_DLCFI_FRANCIS_21AH
ACT_DLCFI_FRANCIS_20AH
ACT_DLCFI_FRANCIS_19AH
ACT_DLCFI_FRANCIS_18AH
ACT_DLCFI_FRANCIS_17AH
ACT_DLCFI_FRANCIS_16AH
ACT_DLCFI_FRANCIS_15AH
ACT_DLCFI_FRANCIS_14AH
ACT_DLCFI_FRANCIS_13AH
ACT_DLCFI_FRANCIS_13mr
ACT_DLCFI_FRANCIS_12mr
ACT_DLCFI_FRANCIS_12AH
ACT_DLCFI_FRANCIS_11b
ACT_DLCFI_FRANCIS_11
ACT_DLCFI_FRANCIS_10b
ACT_DLCFI_FRANCIS_10
ACT_DLCFI_FRANCIS_09b
ACT_DLCFI_FRANCIS_09
ACT_DLCFI_FRANCIS_08b
ACT_DLCFI_FRANCIS_08
ACT_DLCFI_FRANCIS_07
ACT_DLCFI_FRANCIS_06
ACT_DLCFI_FRANCIS_05
ACT_DLCFI_FRANCIS_04
ACT_DLCFI_FRANCIS_03
ACT_DLCFI_FRANCIS_02
ACT_DLCFI_FRANCIS_01
ACT_DLCFI_FRANCIS_018MB
ACT_DLCFI_FRANCIS_017MB
ACT_DLCFI_FRANCIS_HLD
ACT_DLCINTRO_04
ACT_DLCINTRO_03
ACT_DLCINTRO_02
ACT_DLCINTRO_01
ACT_GEST_INTRO_WAVE
ACT_GEST_INTRO_CALM
ACT_GEST_VOMIT01
ACT_GEST_VOMIT
ACT_GEST_COUGH3
ACT_GEST_COUGH2
ACT_GEST_COUGH1
ACT_GEST_COUGH03
ACT_GEST_COUGH02
ACT_GEST_COUGH01
ACT_GEST_COUGH
ACT_GEST_WAVE
ACT_GEST_GOGOGO
ACT_GEST_HEAD_DOWN
ACT_GEST_HEAD_TWISTLEFT
ACT_GEST_POINTLEFT_QUICK
ACT_GEST_POINTLEFT
ACT_GEST_OVERHERE
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