Created
June 21, 2020 08:41
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CScriptBaseButton | |
DT_ScriptBaseButton | |
script_func_button | |
.?AV?$CEntityFactory@VCScriptBaseButton@@@@ | |
Attempted to ConvertToCopiedData for unsupported type (%d) | |
ScriptSetPoseParameter | |
SetPoseParameter | |
(id, value) Sets a pose parameter value | |
SetModelScale | |
(scale, change_duration) Changes a model's scale over time | |
GetModelScale | |
GetBodygroupPartName | |
Get name by group and part | |
FindBodygroupByName | |
Find a bodygroup id by name | |
GetBodygroupName | |
Get the bodygroup id's name | |
GetBodygroup | |
Get a bodygroup by id | |
SetBodygroup | |
Sets a bodygroup | |
IsSequenceFinished | |
Ask whether the main sequence is done playing | |
ScriptGetAttachmentAngles | |
GetAttachmentAngles | |
Get the attachement id's angles as a p,y,r vector | |
ScriptGetAttachmentOrigin | |
GetAttachmentOrigin | |
Get the attachement id's origin vector | |
ScriptGetSequenceDuration | |
GetSequenceDuration | |
Get a sequence duration by id | |
GetSequenceName | |
Get a sequence name by id | |
GetSequenceActivityName | |
Get the activity name for a sequence by id | |
GetSequence | |
Get the current sequence id | |
ResetSequence | |
Reset a sequence by id. If the id is different than the current sequence, switch to the new sequence | |
SetSequence | |
Set a sequence by id | |
LookupSequence | |
Looks up a sequence by sequence name or activity name | |
LookupBone | |
Get the named bone index | |
LookupActivity | |
Get the named activity index | |
ScriptGetBoneAngles | |
GetBoneAngles | |
Get the bone id's angles as a p,y,r vector | |
ScriptGetBoneOrigin | |
GetBoneOrigin | |
Get the bone id's origin vector | |
GetAttachmentBone | |
Get the named attachement's parent bone index | |
LookupAttachment | |
Get the named attachement id | |
Animating models | |
SetLocalAngles | |
SetLocalOrigin | |
GetLocalAngles | |
GetLocalOrigin | |
SetModel | |
Set a model for this entity | |
ScriptGetModelName | |
GetModelName | |
SetMaxHealth | |
GetMaxHealth | |
ScriptPlayScene | |
PlayScene | |
Play the specified .vcd file. | |
ScriptGetSceneByIndex | |
GetSceneByIndex | |
Returns the instance of the scene entity at the specified index. | |
ScriptGetOldestScene | |
GetCurrentScene | |
Returns the instance of the oldest active scene entity (if any). | |
Animated characters who have vertex flex capability. | |
Script_IsTouching | |
IsTouching | |
Is the passed entity touching this trigger? | |
HasCriterion | |
Arguments: ( entity, criteriaName ) - returns true if the criterion exists | |
GetTable | |
Arguments: ( entity, table ) - returns a table of all criteria | |
Arguments: ( entity, criteriaName ) - returns a string | |
!Used to get response criteria | |
CScriptResponseCriteria | |
scripts/vscripts/%s_addon.nut | |
ScriptDebugDraw | |
ResponseCriteria | |
Script_IsSoundPrecached | |
IsSoundPrecached | |
Takes a sound name | |
Script_GetSoundDuration | |
GetSoundDuration | |
Returns float duration of the sound. Takes soundname and optional actormodelname. | |
Script_GetListenServerHost | |
GetListenServerHost | |
Get the local player on a listen server. | |
Script_IsDedicatedServer | |
IsDedicatedServer | |
Returns true if this server is a dedicated server. | |
Script_IsModelPrecached | |
IsModelPrecached | |
Checks if the modelname is precached. | |
Script_ScreenFade | |
ScreenFade | |
Start a screenfade with the following parameters. player, red, green, blue, alpha, flFadeTime, flFadeHold, flags | |
Script_ScreenShake | |
ScreenShake | |
Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake | |
Script_SetFakeClientConVarValue | |
SetFakeClientConVarValue | |
Sets a USERINFO client ConVar for a fakeclient | |
ScriptStopAmbientSoundOn | |
StopAmbientSoundOn | |
Stop named ambient sound on an entity. | |
ScriptEmitAmbientSoundOn | |
EmitAmbientSoundOn | |
Play named ambient sound on an entity. | |
Script_ClientPrint | |
ClientPrint | |
Print a client message | |
Script_OverlayBoxAngles | |
DebugDrawBoxAngles | |
Draw a debug oriented box (cent, min, max, angles(p,y,r), vRgb, a, duration) | |
player_left_safe_area | |
GetSurvivorSet | |
1=L4D1 Survivors, 2=L4D2 Survivors | |
GetMapName | |
GetGameModeBase | |
Get the current base game mode | |
HUD_PRINTCENTER | |
HUD_PRINTTALK | |
HUD_PRINTCONSOLE | |
HUD_PRINTNOTIFY | |
m_bRemoveAttributes | |
remove_attributes | |
ChargerVariant | |
JockeyVariant | |
SpitterVariant | |
BoomerVariant | |
SmokerVariant | |
HunterVariant | |
BoometteVariant | |
WitchVariant | |
AddPlayer | |
RemovePlayer | |
point_viewcontrol_survivor | |
SnapEyeAngles | |
Sets the view angles. | |
ScriptSwitchToItem | |
SwitchToItem | |
Make the player switch to an item/weapon | |
ScriptDropItem | |
DropItem | |
Make the player drop an item/weapon | |
z_finale_spawn_mob_safety_range | |
ScriptSetClip2 | |
SetClip2 | |
ScriptSetClip1 | |
SetClip1 | |
GiveDefaultAmmo | |
Clip2 | |
Clip1 | |
GetDefaultClip2 | |
GetDefaultClip1 | |
GetMaxClip2 | |
GetMaxClip1 | |
CharacterViewmodelAddon | |
ACT_DLCINTRO_ZOEY_06 | |
ACT_DLCINTRO_ZOEY_05 | |
ACT_DLCINTRO_ZOEY_04 | |
ACT_DLCINTRO_ZOEY_03 | |
ACT_DLCINTRO_ZOEY_02 | |
ACT_DLCINTRO_ZOEY_01 | |
ACT_DLCFI_ZOEY_10MR | |
ACT_DLCFI_ZOEY_08mr | |
ACT_DLCFI_ZOEY_12MB | |
ACT_DLCFI_ZOEY_07mr | |
ACT_DLCFI_ZOEY_07AH | |
ACT_DLCFI_ZOEY_06AH | |
ACT_DLCFI_ZOEY_11MB | |
ACT_DLCFI_ZOEY_10MB | |
ACT_DLCFI_ZOEY_09MB | |
ACT_DLCFI_ZOEY_08MB | |
ACT_DLCFI_ZOEY_07MB | |
ACT_DLCFI_ZOEY_06 | |
ACT_DLCFI_ZOEY_05 | |
ACT_DLCFI_ZOEY_04 | |
ACT_DLCFI_ZOEY_03 | |
ACT_DLCFI_ZOEY_02 | |
ACT_DLCFI_ZOEY_01 | |
ACT_DLCFI_LOUIS_017MB | |
ACT_DLCFI_LOUIS_16AJM | |
ACT_DLCFI_LOUIS_16JM | |
ACT_DLCFI_LOUIS_016MB | |
ACT_DLCFI_LOUIS_015MB | |
ACT_DLCFI_LOUIS_15 | |
ACT_DLCFI_LOUIS_14MR | |
ACT_DLCFI_LOUIS_014MB | |
ACT_DLCFI_LOUIS_14 | |
ACT_DLCFI_LOUIS_013MR | |
ACT_DLCFI_LOUIS_013MB | |
ACT_DLCFI_LOUIS_13 | |
ACT_DLCFI_LOUIS_012MR | |
ACT_DLCFI_LOUIS_012MB | |
ACT_DLCFI_LOUIS_12 | |
ACT_DLCFI_LOUIS_11AH | |
ACT_DLCFI_LOUIS_11MB | |
ACT_DLCFI_LOUIS_11 | |
ACT_DLCFI_LOUIS_10MB | |
ACT_DLCFI_LOUIS_09MB | |
ACT_DLCFI_LOUIS_08MB | |
ACT_DLCFI_LOUIS_07MB | |
ACT_DLCFI_LOUIS_06 | |
ACT_DLCFI_LOUIS_05 | |
ACT_DLCFI_LOUIS_04 | |
ACT_DLCFI_LOUIS_03 | |
ACT_DLCFI_LOUIS_02 | |
ACT_DLCFI_LOUIS_01 | |
ACT_DLCFI_FRANCIS_13nm | |
ACT_DLCFI_FRANCIS_014MBX | |
ACT_DLCFI_FRANCIS_014MB | |
ACT_DLCFI_FRANCIS_17mr | |
ACT_DLCFI_FRANCIS_16mr | |
ACT_DLCFI_FRANCIS_15mr | |
ACT_DLCFI_FRANCIS_14mr | |
ACT_DLCFI_FRANCIS_21AH | |
ACT_DLCFI_FRANCIS_20AH | |
ACT_DLCFI_FRANCIS_19AH | |
ACT_DLCFI_FRANCIS_18AH | |
ACT_DLCFI_FRANCIS_17AH | |
ACT_DLCFI_FRANCIS_16AH | |
ACT_DLCFI_FRANCIS_15AH | |
ACT_DLCFI_FRANCIS_14AH | |
ACT_DLCFI_FRANCIS_13AH | |
ACT_DLCFI_FRANCIS_13mr | |
ACT_DLCFI_FRANCIS_12mr | |
ACT_DLCFI_FRANCIS_12AH | |
ACT_DLCFI_FRANCIS_11b | |
ACT_DLCFI_FRANCIS_11 | |
ACT_DLCFI_FRANCIS_10b | |
ACT_DLCFI_FRANCIS_10 | |
ACT_DLCFI_FRANCIS_09b | |
ACT_DLCFI_FRANCIS_09 | |
ACT_DLCFI_FRANCIS_08b | |
ACT_DLCFI_FRANCIS_08 | |
ACT_DLCFI_FRANCIS_07 | |
ACT_DLCFI_FRANCIS_06 | |
ACT_DLCFI_FRANCIS_05 | |
ACT_DLCFI_FRANCIS_04 | |
ACT_DLCFI_FRANCIS_03 | |
ACT_DLCFI_FRANCIS_02 | |
ACT_DLCFI_FRANCIS_01 | |
ACT_DLCFI_FRANCIS_018MB | |
ACT_DLCFI_FRANCIS_017MB | |
ACT_DLCFI_FRANCIS_HLD | |
ACT_DLCINTRO_04 | |
ACT_DLCINTRO_03 | |
ACT_DLCINTRO_02 | |
ACT_DLCINTRO_01 | |
ACT_GEST_INTRO_WAVE | |
ACT_GEST_INTRO_CALM | |
ACT_GEST_VOMIT01 | |
ACT_GEST_VOMIT | |
ACT_GEST_COUGH3 | |
ACT_GEST_COUGH2 | |
ACT_GEST_COUGH1 | |
ACT_GEST_COUGH03 | |
ACT_GEST_COUGH02 | |
ACT_GEST_COUGH01 | |
ACT_GEST_COUGH | |
ACT_GEST_WAVE | |
ACT_GEST_GOGOGO | |
ACT_GEST_HEAD_DOWN | |
ACT_GEST_HEAD_TWISTLEFT | |
ACT_GEST_POINTLEFT_QUICK | |
ACT_GEST_POINTLEFT | |
ACT_GEST_OVERHERE |
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