Created
January 15, 2016 01:50
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frame #48830: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48831: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48832: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48833: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48834: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48835: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48836: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48837: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48838: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48839: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48840: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48841: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48842: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48843: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48844: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48845: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48846: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48847: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48848: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48849: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48850: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48851: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48852: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48853: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48854: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48855: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48856: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48857: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48858: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48859: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48860: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48861: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48862: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48863: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48864: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48865: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48866: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48867: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48868: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48869: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48870: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48871: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48872: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48873: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48874: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48875: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48876: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48877: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48878: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48879: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48880: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48881: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48882: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48883: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48884: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48885: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48886: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48887: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48888: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48889: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48890: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48891: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48892: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48893: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48894: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48895: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48896: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48897: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48898: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48899: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48900: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48901: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48902: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48903: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48904: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48905: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48906: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48907: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48908: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48909: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48910: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48911: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48912: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48913: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48914: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48915: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48916: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48917: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48918: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48919: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48920: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48921: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48922: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48923: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48924: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48925: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48926: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48927: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48928: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48929: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48930: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48931: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48932: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48933: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48934: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48935: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48936: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48937: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48938: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48939: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48940: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48941: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48942: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48943: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48944: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48945: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48946: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48947: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48948: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48949: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48950: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48951: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48952: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48953: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48954: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48955: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48956: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48957: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48958: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48959: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48960: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48961: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48962: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48963: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48964: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48965: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48966: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48967: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48968: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48969: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48970: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48971: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48972: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48973: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48974: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48975: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48976: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48977: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48978: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48979: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48980: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48981: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48982: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48983: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48984: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48985: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48986: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48987: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48988: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48989: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48990: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48991: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48992: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48993: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48994: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48995: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48996: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48997: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #48998: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #48999: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49000: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49001: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49002: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49003: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49004: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49005: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49006: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49007: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49008: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49009: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49010: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49011: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49012: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49013: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49014: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49015: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49016: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49017: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49018: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49019: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49020: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49021: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49022: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49023: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49024: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49025: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49026: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49027: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49028: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49029: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49030: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49031: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49032: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49033: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49034: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49035: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49036: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49037: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49038: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49039: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49040: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49041: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49042: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49043: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49044: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49045: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49046: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49047: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49048: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49049: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49050: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49051: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49052: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49053: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49054: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49055: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49056: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49057: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49058: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49059: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49060: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49061: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49062: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49063: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49064: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49065: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49066: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49067: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49068: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49069: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49070: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49071: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49072: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49073: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49074: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49075: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49076: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49077: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49078: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49079: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49080: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49081: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49082: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49083: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49084: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49085: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49086: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49087: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49088: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49089: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49090: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49091: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49092: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49093: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49094: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49095: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49096: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49097: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49098: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49099: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49100: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49101: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49102: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49103: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49104: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49105: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49106: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49107: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49108: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49109: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49110: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49111: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49112: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49113: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49114: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49115: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49116: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49117: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49118: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49119: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49120: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49121: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49122: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49123: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49124: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49125: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49126: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49127: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49128: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49129: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49130: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49131: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49132: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49133: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49134: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49135: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49136: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49137: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49138: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49139: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49140: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49141: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49142: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49143: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49144: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49145: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49146: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49147: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49148: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49149: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49150: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49151: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49152: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49153: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49154: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49155: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49156: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49157: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49158: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49159: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49160: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49161: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49162: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49163: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49164: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49165: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49166: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49167: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49168: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49169: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49170: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49171: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49172: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49173: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49174: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49175: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49176: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49177: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49178: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49179: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49180: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49181: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49182: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49183: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49184: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49185: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49186: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49187: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49188: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49189: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49190: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49191: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49192: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49193: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49194: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49195: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49196: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49197: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49198: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49199: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49200: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49201: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49202: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49203: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49204: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49205: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49206: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49207: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49208: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49209: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49210: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49211: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49212: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49213: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49214: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49215: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49216: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49217: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49218: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49219: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49220: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49221: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49222: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49223: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49224: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49225: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49226: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49227: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49228: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49229: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49230: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49231: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49232: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49233: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49234: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49235: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49236: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49237: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49238: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49239: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49240: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49241: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49242: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49243: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49244: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49245: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49246: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49247: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49248: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49249: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49250: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49251: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49252: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49253: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49254: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49255: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49256: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49257: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49258: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49259: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49260: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49261: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49262: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49263: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49264: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49265: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49266: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49267: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49268: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49269: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49270: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49271: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49272: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49273: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49274: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49275: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49276: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49277: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49278: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49279: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49280: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49281: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49282: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49283: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49284: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49285: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49286: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49287: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49288: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49289: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49290: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49291: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49292: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49293: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49294: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49295: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49296: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49297: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49298: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49299: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49300: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49301: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49302: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49303: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49304: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49305: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49306: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49307: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49308: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49309: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49310: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49311: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49312: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49313: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49314: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49315: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49316: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49317: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49318: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49319: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49320: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49321: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49322: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49323: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49324: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49325: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49326: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49327: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49328: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49329: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49330: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49331: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49332: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49333: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49334: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49335: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49336: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49337: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49338: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49339: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49340: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49341: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49342: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49343: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49344: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49345: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49346: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49347: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49348: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49349: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49350: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49351: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49352: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49353: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49354: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49355: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49356: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49357: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49358: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49359: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49360: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49361: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49362: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49363: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49364: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49365: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49366: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49367: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49368: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49369: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49370: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49371: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49372: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49373: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49374: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49375: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49376: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49377: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49378: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49379: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49380: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49381: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49382: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49383: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49384: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49385: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49386: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49387: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49388: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49389: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49390: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49391: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49392: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49393: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49394: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49395: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49396: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49397: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49398: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49399: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49400: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49401: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49402: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49403: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49404: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49405: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49406: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49407: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49408: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49409: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49410: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49411: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49412: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49413: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49414: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49415: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49416: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49417: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49418: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49419: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49420: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49421: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49422: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49423: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49424: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49425: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49426: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49427: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49428: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49429: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49430: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49431: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49432: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49433: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49434: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49435: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49436: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49437: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49438: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49439: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49440: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49441: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49442: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49443: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49444: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49445: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49446: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49447: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49448: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49449: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49450: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49451: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49452: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49453: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49454: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49455: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49456: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49457: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49458: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49459: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49460: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49461: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49462: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49463: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49464: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49465: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49466: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49467: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49468: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49469: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49470: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49471: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49472: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49473: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49474: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49475: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49476: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49477: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49478: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49479: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49480: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49481: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49482: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49483: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49484: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49485: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49486: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49487: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49488: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49489: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49490: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49491: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49492: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49493: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49494: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49495: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49496: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49497: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49498: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49499: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49500: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49501: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49502: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49503: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49504: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49505: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49506: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49507: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49508: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49509: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49510: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49511: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49512: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49513: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49514: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49515: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49516: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49517: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49518: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49519: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49520: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49521: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49522: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49523: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49524: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49525: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49526: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49527: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49528: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49529: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49530: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49531: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49532: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49533: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49534: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49535: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49536: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49537: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49538: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49539: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49540: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49541: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49542: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49543: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49544: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49545: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49546: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49547: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49548: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49549: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49550: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49551: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49552: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49553: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49554: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49555: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49556: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49557: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49558: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49559: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49560: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49561: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49562: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49563: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49564: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49565: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49566: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49567: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49568: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49569: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49570: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49571: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49572: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49573: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49574: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49575: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49576: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49577: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49578: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49579: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49580: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49581: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49582: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49583: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49584: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49585: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49586: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49587: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49588: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49589: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49590: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49591: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49592: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49593: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49594: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49595: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49596: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49597: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49598: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49599: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49600: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49601: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49602: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49603: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49604: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49605: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49606: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49607: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49608: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49609: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49610: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49611: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49612: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49613: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49614: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49615: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49616: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49617: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49618: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49619: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49620: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49621: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49622: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49623: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49624: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49625: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49626: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49627: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49628: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49629: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49630: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49631: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49632: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49633: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49634: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49635: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49636: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49637: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49638: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49639: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49640: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49641: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49642: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49643: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49644: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49645: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49646: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49647: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49648: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49649: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49650: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49651: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49652: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49653: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49654: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49655: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49656: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49657: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49658: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49659: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49660: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49661: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49662: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49663: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49664: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49665: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49666: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49667: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49668: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49669: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49670: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49671: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49672: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49673: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49674: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49675: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49676: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49677: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49678: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49679: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49680: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49681: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49682: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49683: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49684: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49685: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49686: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49687: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49688: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49689: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49690: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49691: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49692: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49693: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49694: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49695: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49696: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49697: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49698: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49699: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49700: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49701: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49702: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49703: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49704: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49705: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49706: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49707: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49708: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49709: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49710: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49711: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49712: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49713: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49714: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49715: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49716: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49717: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49718: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49719: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49720: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49721: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49722: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49723: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49724: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49725: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49726: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49727: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49728: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49729: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49730: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49731: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49732: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49733: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49734: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49735: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49736: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49737: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49738: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49739: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49740: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49741: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49742: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49743: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49744: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49745: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49746: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49747: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49748: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49749: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49750: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49751: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49752: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49753: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49754: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49755: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49756: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49757: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49758: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49759: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49760: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49761: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49762: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49763: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49764: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49765: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49766: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49767: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49768: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49769: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49770: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49771: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49772: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49773: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49774: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49775: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49776: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49777: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49778: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49779: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49780: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49781: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49782: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49783: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49784: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49785: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49786: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49787: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49788: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49789: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49790: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49791: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49792: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49793: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49794: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49795: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49796: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49797: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49798: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49799: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49800: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49801: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49802: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49803: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49804: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49805: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49806: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49807: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49808: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49809: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49810: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49811: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49812: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49813: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49814: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49815: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49816: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49817: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49818: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49819: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49820: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49821: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49822: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49823: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49824: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49825: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49826: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49827: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49828: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49829: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49830: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49831: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49832: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49833: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49834: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49835: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49836: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49837: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49838: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49839: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49840: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49841: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49842: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49843: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49844: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49845: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49846: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49847: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49848: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49849: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49850: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49851: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49852: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49853: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49854: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49855: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49856: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49857: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49858: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49859: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49860: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49861: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49862: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49863: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49864: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49865: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49866: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49867: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49868: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49869: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49870: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49871: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49872: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49873: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49874: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49875: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49876: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49877: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49878: 0x000000010024eca0 game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 512 at api-natives.cc:268 | |
frame #49879: 0x000000010024ed9f game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 767 at api-natives.cc:277 | |
frame #49880: 0x000000010024ed9f game`v8::internal::(anonymous namespace)::InstantiateFunction(isolate=0x000000010200aa00, data=<unavailable>, name=<unavailable>) + 767 at api-natives.cc:277 | |
frame #49881: 0x000000010024f3be game`v8::internal::(anonymous namespace)::InstantiateObject(isolate=0x000000010200aa00, data=Handle<v8::internal::ObjectTemplateInfo> @ r15) + 222 at api-natives.cc:219 | |
frame #49882: 0x000000010024f279 game`v8::internal::ApiNatives::InstantiateObject(data=<unavailable>) + 73 at api-natives.cc:367 | |
frame #49883: 0x0000000100238d92 game`v8::ObjectTemplate::NewInstance(this=0x000000010202e260, context=<unavailable>) + 242 at api.cc:5611 | |
frame #49884: 0x000000010015ec59 game`V8ClassWrapper<World>::wrap_existing_cpp_object(this=0x0000000101e71510, context=(val_ = 0x000000010202e250), existing_cpp_object=0x0000000101f46960) + 281 at v8_class_wrapper.hpp:245 | |
frame #49885: 0x000000010016c17d game`CastToJS<World*>::operator(this=0x00007fff5fbfe108, isolate=0x000000010200aa00, cpp_object=0x0000000101f46960)(v8::Isolate*, World*) + 93 at casts.hpp:102 | |
frame #49886: 0x000000010016bf43 game`CastToJS<World&>::operator(this=0x00007fff5fbfe1b0, isolate=0x000000010200aa00, cpp_object=0x0000000101f46960)(v8::Isolate*, World&) + 67 at casts.hpp:110 | |
frame #49887: 0x000000010016be06 game`RunMethod<World& (Game::*)()>::operator(this=0x00007fff5fbfe220, object=0x0000000101f492e0, method=0x000000010015e400, info=0x00007fff5fbfe3e8)(Game&, World& (Game::*)(), v8::FunctionCallbackInfo<v8::Value> const&) + 230 at v8_class_wrapper.hpp:49 | |
frame #49888: 0x000000010016bb40 game`void Caller<0, World& (Game::*)(), World& (Game::*)()>::operator(this=0x00007fff5fbfe290, method=0x000000010015e400, object=0x0000000101f492e0, info=0x00007fff5fbfe3e8)<>(World& (Game::*)(), Game&, v8::FunctionCallbackInfo<v8::Value> const&) + 80 at v8_class_wrapper.hpp:102 | |
frame #49889: 0x000000010016b9a3 game`V8ClassWrapper<Game>& V8ClassWrapper<Game>::add_method<World& (this=0x0000000101e714e8, info=0x00007fff5fbfe3e8)()>(World& (Game::*)(), std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::'lambda'(v8::FunctionCallbackInfo<v8::Value> const&)::operator()(v8::FunctionCallbackInfo<v8::Value> const&) const + 147 at v8_class_wrapper.hpp:333 | |
frame #49890: 0x000000010016b8fd game`void std::__1::__invoke_void_return_wrapper<void>::__call<V8ClassWrapper<Game>& V8ClassWrapper<Game>::add_method<World& (Game::*)()>(World& (Game::*)(), std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::'lambda'(v8::FunctionCallbackInfo<v8::Value> const&)&, v8::FunctionCallbackInfo<v8::Value> const&>(V8ClassWrapper<Game>& V8ClassWrapper<Game>::add_method<World& (Game::*)()>(World& (Game::*)(), std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::'lambda'(v8::FunctionCallbackInfo<v8::Value> const&)&&&, v8::FunctionCallbackInfo<v8::Value> const&&&) [inlined] decltype(__f=0x0000000101e714e8, __args=0x00007fff5fbfe3e8)()>(fp)(std::__1::forward<v8::FunctionCallbackInfo<v8::Value> const&>(fp0))) std::__1::__invoke<V8ClassWrapper<Game>& V8ClassWrapper<Game>::add_method<World& (Game::*)()>(World& (Game::*)(), std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::'lambda'(v8::FunctionCallbackInfo<v8::Value> const&)&, v8::FunctionCallbackInfo<v8::Value> const&>(World& (Game::*&&)(), v8::FunctionCallbackInfo<v8::Value> const&&&) + 77 at __functional_base:415 | |
frame #49891: 0x000000010016b8e0 game`void std::__1::__invoke_void_return_wrapper<void>::__call<V8ClassWrapper<Game>& V8ClassWrapper<Game>::add_method<World& (__args=0x0000000101e714e8, __args=0x00007fff5fbfe3e8)()>(World& (Game::*)(), std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::'lambda'(v8::FunctionCallbackInfo<v8::Value> const&)&, v8::FunctionCallbackInfo<v8::Value> const&>(V8ClassWrapper<Game>& V8ClassWrapper<Game>::add_method<World& (Game::*)()>(World& (Game::*)(), std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::'lambda'(v8::FunctionCallbackInfo<v8::Value> const&)&&&, v8::FunctionCallbackInfo<v8::Value> const&&&) + 48 at __functional_base:440 | |
frame #49892: 0x000000010016b78c game`std::__1::__function::__func<V8ClassWrapper<Game>& V8ClassWrapper<Game>::add_method<World& (Game::*)()>(World& (Game::*)(), std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::'lambda'(v8::FunctionCallbackInfo<v8::Value> const&), std::__1::allocator<V8ClassWrapper<Game>& V8ClassWrapper<Game>::add_method<World& (Game::*)()>(World& (Game::*)(), std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)::'lambda'(v8::FunctionCallbackInfo<v8::Value> const&)>, void (v8::FunctionCallbackInfo<v8::Value> const&)>::operator(this=0x0000000101e714e0, __arg=0x00007fff5fbfe3e8)(v8::FunctionCallbackInfo<v8::Value> const&) + 60 at functional:1407 | |
frame #49893: 0x000000010016c317 game`std::__1::function<void (v8::FunctionCallbackInfo<v8::Value> const&)>::operator(this=0x0000000101e714e0, __arg=0x00007fff5fbfe3e8)(v8::FunctionCallbackInfo<v8::Value> const&) const + 151 at functional:1793 | |
frame #49894: 0x000000010016a593 game`V8ClassWrapper<Game>::callback_helper(args=0x00007fff5fbfe3e8) + 67 at v8_class_wrapper.hpp:257 | |
frame #49895: 0x00000001002511af game`v8::internal::FunctionCallbackArguments::Call(this=0x00007fff5fbfe470, f=(game`V8ClassWrapper<Game>::callback_helper(v8::FunctionCallbackInfo<v8::Value> const&) at v8_class_wrapper.hpp:255))(v8::FunctionCallbackInfo<v8::Value> const&)) + 159 at arguments.cc:33 | |
frame #49896: 0x00000001002856f6 game`v8::internal::MaybeHandle<v8::internal::Object> v8::internal::(anonymous namespace)::HandleApiCallHelper<false>(isolate=0x000000010200aa00, args=<unavailable>)::BuiltinArguments<(v8::internal::BuiltinExtraArguments)1>) + 1014 at builtins.cc:2054 | |
frame #49897: 0x000000010028905b game`v8::internal::Builtin_HandleApiCall(int, v8::internal::Object**, v8::internal::Isolate*) [inlined] v8::internal::Builtin_Impl_HandleApiCall(args=<unavailable>, isolate=0x000000010200aa00)::BuiltinArguments<(v8::internal::BuiltinExtraArguments)1>, v8::internal::Isolate*) + 35 at builtins.cc:2078 | |
frame #49898: 0x0000000100289038 game`v8::internal::Builtin_HandleApiCall(args_length=<unavailable>, args_object=<unavailable>, isolate=0x000000010200aa00) + 24 at builtins.cc:2075 | |
frame #49899: 0x00000b017cb0a8fb | |
frame #49900: 0x00000b017cb3c9b3 | |
frame #49901: 0x00000b017cb36f64 | |
frame #49902: 0x00000b017cb199a2 | |
frame #49903: 0x0000000100490e0a game`v8::internal::(anonymous namespace)::Invoke(isolate=0x0000000000000002, is_construct=<unavailable>, target=<unavailable>, receiver=<unavailable>, argc=0, args=<unavailable>, new_target=<unavailable>) + 410 at execution.cc:98 | |
frame #49904: 0x0000000100490b00 game`v8::internal::Execution::Call(isolate=<unavailable>, callable=<unavailable>, receiver=<unavailable>, argc=<unavailable>, argv=<unavailable>) + 464 at execution.cc:164 | |
frame #49905: 0x000000010021f030 game`v8::Script::Run(this=0x000000010202e218, context=<unavailable>) + 368 at api.cc:1716 | |
frame #49906: 0x000000010006b11e game`JavascriptEngine::run(this=0x0000000101e05c10, script=0x00007fff5fbfe978) + 286 at javascript.cpp:128 | |
frame #49907: 0x000000010006c4fd game`JavascriptEngine::run(this=0x0000000101e05c10, script=0x00007fff5fbfe978) + 29 at javascript.h:54 | |
frame #49908: 0x000000010006b40f game`JavascriptEngine::run(this=0x0000000101e05c10, code="game.get_world().get_map()") + 79 at javascript.cpp:145 | |
frame #49909: 0x000000010015d73d game`main(argc=1, argv=0x00007fff5fbffa30) + 6333 at apb.cpp:132 | |
frame #49910: 0x00007fff95ffd5ad libdyld.dylib`start + 1 |
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