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var gulp = require('gulp');
var lr = require('gulp-livereload');
var express = require('express');
var sass = require('gulp-sass');
var notify = require('gulp-notify');
var plumber = require('gulp-plumber');
var uglify = require('gulp-uglify');
var minify = require('gulp-minify-css');
var concat = require('gulp-concat');
var bowerFiles = require('main-bower-files');
set nocompatible
filetype off
" Init vundle
set rtp+=~/.vim/bundle/Vundle.vim
call vundle#begin()
Plugin 'VundleVim/Vundle.vim'
Plugin 'kien/ctrlp.vim'
Plugin 'Valloric/YouCompleteMe'

Notes should be taken with a grain of salt as it's just notes I took during the livestream and since I'm no contributor to forge I cannot attest to the accuracy of facts.

1.13 General

  • cpw is rewriting the mod loader and it's going to be merged into 1.13 forge
  • 1.13 forge will have java 9 support. (May happen sooner rather than later)
  • The mod loader carries a lot of technical debt, which is the reason the load speed is a bit slow, they're working towards improving the performance of the loader.
  • Java 10 & 11 support depends on Mojang using it. Go yell at them for support.
  • Forge will receive a full audit for 1.13, going over all of the classes for redundancies. Stable 1.13 Forge might take months.
  • New coremod system for 1.13, coremods are necessary for forge, but people tend to overuse them right now.
  • JavaScript system to modify base classes.