Last active
December 19, 2015 06:39
-
-
Save yasuakiohama/5d8aac51f68d47221e19 to your computer and use it in GitHub Desktop.
GooglePlayGamesPlatformSample.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//リーダーボードとアチーブメントボタンを追加 | |
/* | |
* Copyright (C) 2014 Google Inc. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.SocialPlatforms; | |
#if UNITY_ANDROID | |
using GooglePlayGames; | |
#elif UNITY_IOS | |
using System.Runtime.InteropServices; | |
#endif | |
public class GooglePlayGamesPlatformSample : MonoBehaviour { | |
#if UNITY_IOS | |
[DllImport("__Internal")] | |
private static extern void _ReportAchievement( string achievementID, float progress ); | |
#endif | |
private const float FontSizeMult = 0.05f; | |
private bool mWaitingForAuth = false; | |
private string mStatusText = "Ready."; | |
void Start () { | |
#if UNITY_ANDROID | |
// Select the Google Play Games platform as our social platform implementation | |
PlayGamesPlatform.Activate(); | |
#endif | |
} | |
void OnGUI() { | |
GUI.skin.button.fontSize = (int)(FontSizeMult * Screen.height); | |
GUI.skin.label.fontSize = (int)(FontSizeMult * Screen.height); | |
GUI.Label(new Rect(20, 20, Screen.width, Screen.height * 0.25f), | |
mStatusText); | |
Rect buttonRect = new Rect(0.25f * Screen.width, 0.10f * Screen.height, | |
0.5f * Screen.width, 0.25f * Screen.height); | |
Rect imageRect = new Rect(buttonRect.x+buttonRect.width/4f, | |
buttonRect.y + buttonRect.height * 1.1f, | |
buttonRect.width/2f, buttonRect.width/2f); | |
if (mWaitingForAuth) { | |
return; | |
} | |
string buttonLabel; | |
if (Social.localUser.authenticated) { | |
buttonLabel = "Sign Out"; | |
if (Social.localUser.image != null) { | |
GUI.DrawTexture(imageRect, Social.localUser.image, | |
ScaleMode.ScaleToFit); | |
} else { | |
GUI.Label(imageRect, "No image available"); | |
} | |
Show (); | |
Post (); | |
mStatusText = "Ready"; | |
} else { | |
buttonLabel = "Authenticate"; | |
} | |
if (GUI.Button(buttonRect, buttonLabel)) { | |
if (!Social.localUser.authenticated) { | |
// Authenticate | |
mWaitingForAuth = true; | |
mStatusText = "Authenticating..."; | |
Social.localUser.Authenticate((bool success) => { | |
mWaitingForAuth = false; | |
if (success) { | |
mStatusText = "Welcome " + Social.localUser.userName; | |
#if UNITY_ANDROID | |
string token = PlayGamesPlatform.Instance.GetToken(); | |
Debug.Log(token); | |
#endif | |
} else { | |
mStatusText = "Authentication failed."; | |
} | |
}); | |
} else { | |
#if UNITY_ANDROID | |
// Sign out! | |
mStatusText = "Signing out."; | |
((PlayGamesPlatform) Social.Active).SignOut(); | |
#endif | |
} | |
} | |
} | |
void Show() { | |
if (GUI.Button (new Rect(0.05f * Screen.width, 0.40f * Screen.height,0.35f * Screen.width, 0.15f * Screen.height), "ShowAchievementsUI")) { | |
Social.ShowAchievementsUI (); | |
} | |
if (GUI.Button (new Rect(0.60f * Screen.width, 0.40f * Screen.height,0.35f * Screen.width, 0.15f * Screen.height), "ShowLeaderboardUI")) { | |
Social.ShowLeaderboardUI (); | |
} | |
} | |
void Post() { | |
if (GUI.Button (new Rect(0.05f * Screen.width, 0.60f * Screen.height,0.35f * Screen.width, 0.15f * Screen.height), "PostAchievements")) { | |
//100.0fを入れることで実績解除になります。 | |
#if UNITY_ANDROID | |
Social.ReportProgress (GPGSIds.achievement_clear_1w, 100.0f, (bool success) => {}); | |
#elif UNITY_IOS | |
_ReportAchievement(GPGSIds.achievement_name, 100.0f); | |
#endif | |
} | |
if (GUI.Button (new Rect(0.60f * Screen.width, 0.60f * Screen.height,0.35f * Screen.width, 0.15f * Screen.height), "PostLeaderboard")) { | |
Social.ReportScore (123456789, GPGSIds.leaderboard_name, (bool success) => {}); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment