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Last active August 29, 2015 14:25
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Example-Diffuse ShadowColor.shader
Shader "Example/Diffuse ShadowColor" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_ShadowColor ("ShadowColor", Color) = (0,0,1,1)
}
SubShader {
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf SimpleLambert
half4 _ShadowColor;
half4 LightingSimpleLambert (SurfaceOutput s, half3 lightDir, half atten) {
half NdotL = dot (s.Normal, lightDir);
half4 c;
c.rgb = s.Albedo * _LightColor0.rgb * (NdotL * min((atten + _ShadowColor.rgb), 1) * 2);
c.a = s.Alpha;
return c;
}
struct Input {
float2 uv_MainTex;
};
sampler2D _MainTex;
void surf (Input IN, inout SurfaceOutput o) {
o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb;
}
ENDCG
}
Fallback "Diffuse"
}
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