void afSetDescriptorHeap(ComPtr<ID3D12DescriptorHeap> heap)
{
	ID3D12GraphicsCommandList* list = deviceMan.GetCommandList();
	ID3D12DescriptorHeap* ppHeaps[] = { heap.Get() };
	list->SetDescriptorHeaps(_countof(ppHeaps), ppHeaps);
	list->SetGraphicsRootDescriptorTable(0, heap->GetGPUDescriptorHandleForHeapStart());
}