ComPtr<ID3D12Resource> texId = afLoadTexture(texFileName, texDesc); ComPtr<ID3D12Resource> uboId = afCreateUBO(sizeof(Mat)); ComPtr<ID3D12Resource> srvs[] = { uboId, texId, }; ComPtr<ID3D12DescriptorHeap> heap = afCreateDescriptorHeap(dimof(srvs), srvs);