ComPtr<ID3D12Resource> texId = afLoadTexture(texFileName, texDesc);
ComPtr<ID3D12Resource> uboId = afCreateUBO(sizeof(Mat));
ComPtr<ID3D12Resource> srvs[] = {
	uboId,
	texId,
};
ComPtr<ID3D12DescriptorHeap> heap = afCreateDescriptorHeap(dimof(srvs), srvs);