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Forked from rust-play/playground.rs
Created September 16, 2019 02:59
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Code shared from the Rust Playground
#[derive(Debug, PartialEq)]
enum State {
Waiting { waiting_time: usize },
Filling { rate: usize },
Done,
Failure(String),
}
#[derive(Debug, Clone, Copy)]
enum Event {
NothingHappend,
InsertBottle,
BottleFull,
BottleEjected,
}
impl State {
fn next(self, event: Event) -> State {
match (self, event) {
(State::Waiting { waiting_time }, Event::NothingHappend) => {
State::Waiting { waiting_time: waiting_time + 1 }
}
(State::Waiting { .. }, Event::InsertBottle) => State::Filling { rate: 10 },
(State::Filling { rate }, Event::BottleFull) => State::Done,
(State::Done, Event::BottleEjected) => State::Waiting { waiting_time: 0 },
(s, e) => {
State::Failure(format!("Wrong state, event combination: {:#?} {:#?}", s, e)
.to_string())
}
}
}
fn run(&self) {
match *self {
State::Waiting { waiting_time } => {
println!("We waited for {}", waiting_time);
}
State::Filling { rate } => {
// put stuff in bottle at rate 'rate'
}
State::Done |
State::Failure(_) => {}
}
}
}
fn main() {
let mut state = State::Waiting { waiting_time: 0 };
// Sequence of events (might be dynamical based on what State::run did)
let events = [Event::NothingHappend,
Event::NothingHappend,
Event::InsertBottle,
Event::BottleFull,
Event::BottleEjected,
Event::NothingHappend,
Event::BottleFull];
let mut iter = events.iter();
loop {
// just a hack to get owned values, because I used an iterator
let event = iter.next().unwrap().clone();
print!("__ Transition from {:?}", state);
state = state.next(event);
println!(" to {:?}", state);
if let State::Failure(string) = state {
println!("{}", string);
break;
} else {
// You might want to do somethin while in a state
// You could also add State::enter() and State::exit()
state.run();
}
}
}
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