Last active
February 19, 2021 03:04
-
-
Save youz/9828212d68f3c7552f8d9708060d6510 to your computer and use it in GitHub Desktop.
ゲーミングWindowsTerminal
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Texture2D shaderTexture; | |
SamplerState samplerState; | |
cbuffer PixelShaderSettings { | |
float Time; | |
float Scale; | |
float2 Resolution; | |
float4 Background; | |
}; | |
float3 hsv2rgb(float3 hsv) | |
{ | |
// ref. https://gist.github.com/iUltimateLP/5129149bf82757b31542 | |
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); | |
float3 p = abs(frac(hsv.xxx + K.xyz) * 6.0 - K.www); | |
return hsv.z * lerp(K.xxx, clamp(p - K.xxx, 0.0, 1.0), hsv.y); | |
} | |
float4 main(float4 pos : SV_POSITION, float2 tex : TEXCOORD) : SV_TARGET | |
{ | |
float4 color = shaderTexture.Sample(samplerState, tex); | |
float t = Time * 16; | |
float2 b = step(1.0, (tex * Resolution + t) % 20); | |
color.xyz += hsv2rgb(float3(Time + (tex.x + tex.y) / 4, 1.0, 0.6)) * step(b.x + b.y, 1.0); | |
return color; | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment