Created
December 20, 2018 14:10
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chrome://gpu
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Version Information | |
Data exported 2018-12-20T14:03:16.679Z | |
Chrome version Chrome/73.0.3645.0 | |
Operating system Windows NT 10.0.17134 | |
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/b2e486f0d5a83d34bd6bdd72ebbe2005063a8133/gpu/config/software_rendering_list.json | |
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/b2e486f0d5a83d34bd6bdd72ebbe2005063a8133/gpu/config/gpu_driver_bug_list.json | |
ANGLE commit id 4638dc9def81 | |
2D graphics backend Skia/73 6f27489c650284c9488d0a82ab03b31dc48656cc- | |
Command Line chrome.exe --enable-webgl2-compute-context --use-angle=gl --flag-switches-begin --flag-switches-end | |
Driver Information | |
Initialization time 762 | |
In-process GPU false | |
Passthrough Command Decoder true | |
Sandboxed true | |
GPU0 VENDOR = 0x10de [Google Inc.], DEVICE= 0x13c0 [ANGLE (NVIDIA Corporation, GeForce GTX 980/PCIe/SSE2, OpenGL 4.5 core)] *ACTIVE* | |
Optimus false | |
AMD switchable false | |
Desktop compositing Aero Glass | |
Direct composition false | |
Supports overlays false | |
Overlay capabilities | |
Diagonal Monitor Size of \\.\DISPLAY1 26.9" | |
Driver D3D12 feature level D3D 12.1 | |
Driver Vulkan API version Vulkan API 1.1.0 | |
Driver vendor NVIDIA | |
Driver version 411.63 | |
Driver date 9-18-2018 | |
GPU CUDA compute capability major version 5 | |
Pixel shader version 1.00 | |
Vertex shader version 1.00 | |
Max. MSAA samples 8 | |
Machine model name | |
Machine model version | |
GL_VENDOR Google Inc. | |
GL_RENDERER ANGLE (NVIDIA Corporation, GeForce GTX 980/PCIe/SSE2, OpenGL 4.5 core) | |
GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.4638dc9def81) | |
GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_framebuffer_mixed_samples GL_CHROMIUM_path_rendering GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_fence GL_NV_pack_subimage GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture | |
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent | |
Disabled WebGL Extensions | |
Window system binding vendor | |
Window system binding version 1.4 (ANGLE 2.1.0.4638dc9def81) | |
Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache | |
Direct rendering Yes | |
Reset notification strategy 0x8252 | |
GPU process crash count 0 | |
Compositor Information | |
Tile Update Mode One-copy | |
Partial Raster Enabled | |
GpuMemoryBuffers Status | |
R_8 Software only | |
R_16 Software only | |
RG_88 Software only | |
BGR_565 Software only | |
RGBA_4444 Software only | |
RGBX_8888 GPU_READ, SCANOUT | |
RGBA_8888 GPU_READ, SCANOUT | |
BGRX_8888 Software only | |
BGRX_1010102 Software only | |
RGBX_1010102 Software only | |
BGRA_8888 Software only | |
RGBA_F16 Software only | |
YVU_420 Software only | |
YUV_420_BIPLANAR Software only | |
UYVY_422 Software only | |
Display(s) Information | |
Info Display[2528732444] bounds=[0,0 2560x1440], workarea=[0,0 2560x1400], scale=1, external. | |
Color space information {primaries_d50_referred: [[0.6870, 0.3060], [0.1970, 0.7240], [0.1520, 0.0551]], transfer:0.0777*x + 0.0000 if x < 0.0450 else (0.9478*x + 0.0521)**2.4000 + -0.0000, matrix:RGB, range:FULL} | |
Bits per color component 8 | |
Bits per pixel 24 | |
Video Acceleration Information | |
Decode h264 baseline up to 1920x1088 pixels | |
Decode h264 main up to 1920x1088 pixels | |
Decode h264 high up to 1920x1088 pixels | |
Encode h264 baseline up to 3840x2176 pixels and/or 30.000 fps | |
Encode h264 main up to 3840x2176 pixels and/or 30.000 fps | |
Encode h264 high up to 3840x2176 pixels and/or 30.000 fps |
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