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optimize animation in flutter
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import 'package:flutter/material.dart'; | |
import 'package:flutter/rendering.dart'; | |
void main() { | |
runApp(MyApp()); | |
} | |
class MyApp extends StatelessWidget { | |
// This widget is the root of your application. | |
@override | |
Widget build(BuildContext _) { | |
return MaterialApp( | |
title: 'Flutter Demo', | |
theme: ThemeData( | |
// This is the theme of your application. | |
// | |
// Try running your application with "flutter run". You'll see the | |
// application has a blue toolbar. Then, without quitting the app, try | |
// changing the primarySwatch below to Colors.green and then invoke | |
// "hot reload" (press "r" in the console where you ran "flutter run", | |
// or simply save your changes to "hot reload" in a Flutter IDE). | |
// Notice that the counter didn't reset back to zero; the application | |
// is not restarted. | |
primarySwatch: Colors.blue, | |
// This makes the visual density adapt to the platform that you run | |
// the app on. For desktop platforms, the controls will be smaller and | |
// closer together (more dense) than on mobile platforms. | |
visualDensity: VisualDensity.adaptivePlatformDensity, | |
), | |
home: Builder( | |
builder: (context) => Scaffold( | |
appBar: AppBar(title: Text('Bubble Animation')), | |
body: ListView.custom( | |
childrenDelegate: SliverChildListDelegate.fixed(<Widget>[ | |
ListTile( | |
leading: Text('1.'), | |
title: Text('Use AnimationController directly'), | |
onTap: () { | |
return Navigator.push( | |
context, | |
MaterialPageRoute(builder: (context) { | |
return Scaffold( | |
appBar: AppBar(title: Text('AnimationController')), | |
body: Center( | |
child: BubbleAnimationByAnimationController()), | |
); | |
}), | |
); | |
}, | |
), | |
ListTile( | |
leading: Text('2.'), | |
title: Text('Use AnimatedBuilder'), | |
onTap: () { | |
return Navigator.push( | |
context, | |
MaterialPageRoute(builder: (context) { | |
return Scaffold( | |
appBar: AppBar(title: Text('AnimatedBuilder')), | |
body: Center(child: BubbleAnimationByAnimatedBuilder()), | |
); | |
}), | |
); | |
}, | |
), | |
ListTile( | |
leading: Text('3.'), | |
title: Text('Use CustomPaint'), | |
onTap: () { | |
return Navigator.push( | |
context, | |
MaterialPageRoute(builder: (context) { | |
return Scaffold( | |
appBar: AppBar(title: Text('CustomPaint')), | |
body: Center(child: BubbleAnimationByCustomPaint()), | |
); | |
}), | |
); | |
}, | |
), | |
]), | |
), | |
), | |
), | |
); | |
} | |
} | |
const double size = 80; | |
Widget get tips => Container( | |
alignment: Alignment.center, | |
padding: EdgeInsets.all(8.0), | |
decoration: BoxDecoration( | |
shape: BoxShape.circle, | |
color: Colors.blue, | |
), | |
width: size, | |
height: size, | |
child: Text( | |
'Hello world!', | |
style: TextStyle(color: Colors.white, fontSize: 12), | |
), | |
); | |
class BubbleAnimationByAnimationController extends StatefulWidget { | |
@override | |
_BubbleAnimationByAnimationControllerState createState() => | |
_BubbleAnimationByAnimationControllerState(); | |
} | |
class _BubbleAnimationByAnimationControllerState | |
extends State<BubbleAnimationByAnimationController> | |
with SingleTickerProviderStateMixin { | |
AnimationController _controller; | |
@override | |
void initState() { | |
super.initState(); | |
_controller = AnimationController( | |
duration: const Duration(seconds: 1), | |
vsync: this, | |
)..addListener(() => setState(() {})); | |
_controller.repeat(reverse: true); | |
} | |
@override | |
void dispose() { | |
_controller.dispose(); | |
super.dispose(); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return Container( | |
alignment: Alignment.center, | |
constraints: BoxConstraints.tight( | |
Size.square((1 + _controller.value * 0.2) * size), | |
), | |
decoration: BoxDecoration( | |
shape: BoxShape.circle, | |
color: Colors.blue[200], | |
), | |
child: tips, | |
); | |
} | |
} | |
class BubbleAnimationByAnimatedBuilder extends StatefulWidget { | |
@override | |
_BubbleAnimationByAnimatedBuilderState createState() => | |
_BubbleAnimationByAnimatedBuilderState(); | |
} | |
class _BubbleAnimationByAnimatedBuilderState | |
extends State<BubbleAnimationByAnimatedBuilder> | |
with SingleTickerProviderStateMixin { | |
AnimationController _controller; | |
@override | |
void initState() { | |
super.initState(); | |
_controller = AnimationController( | |
duration: const Duration(seconds: 1), | |
vsync: this, | |
); | |
_controller.repeat(reverse: true); | |
} | |
@override | |
void dispose() { | |
_controller.dispose(); | |
super.dispose(); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return AnimatedBuilder( | |
animation: _controller, | |
builder: (context, child) { | |
return Container( | |
alignment: Alignment.center, | |
constraints: BoxConstraints.tight( | |
Size.square((1 + _controller.value * 0.2) * size), | |
), | |
decoration: BoxDecoration( | |
shape: BoxShape.circle, | |
color: Colors.blue[200], | |
), | |
child: child, | |
); | |
}, | |
child: tips, | |
); | |
} | |
} | |
class BubbleAnimationByCustomPaint extends StatefulWidget { | |
@override | |
_BubbleAnimationByCustomPaintState createState() => | |
_BubbleAnimationByCustomPaintState(); | |
} | |
class _BubbleAnimationByCustomPaintState | |
extends State<BubbleAnimationByCustomPaint> | |
with SingleTickerProviderStateMixin { | |
AnimationController _controller; | |
@override | |
void initState() { | |
super.initState(); | |
_controller = AnimationController( | |
duration: const Duration(seconds: 1), | |
vsync: this, | |
); | |
_controller.repeat(reverse: true); | |
} | |
@override | |
void dispose() { | |
_controller.dispose(); | |
super.dispose(); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return RepaintBoundary( | |
child: CustomPaint( | |
painter: _BubblePainter(_controller), | |
child: tips, | |
), | |
); | |
} | |
} | |
class _BubblePainter extends CustomPainter { | |
final Animation<double> animation; | |
const _BubblePainter(this.animation) : super(repaint: animation); | |
@override | |
void paint(Canvas canvas, Size size) { | |
final center = size.center(Offset.zero); | |
final radius = center.dx * (1 + animation.value * 0.2); | |
final paint = Paint() | |
..color = Colors.blue[200] | |
..isAntiAlias = true; | |
canvas.drawCircle(center, radius, paint); | |
} | |
@override | |
bool shouldRepaint(_BubblePainter oldDelegate) { | |
return oldDelegate.animation != this.animation; | |
} | |
} |
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