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@yumehachi
yumehachi / TransformCopyAndPaste.cs
Created December 1, 2013 16:29
Transformのコピーアンドペースト
using UnityEngine;
using UnityEditor;
using System.Collections;
/// <summary>
/// Transformのコピーアンドペースト
/// </summary>
/// <author>
/// Create by yumehachi on 2013/12/02
/// </author>
@yumehachi
yumehachi / Build.cs
Created December 14, 2013 18:33
Android、IOSビルドをまとめて実行
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
/// <summary>
/// ビルド設定
/// </summary>
/// <author>
/// Create by yumehachi on 2013/12/15
@yumehachi
yumehachi / Utility.cs
Created November 27, 2013 14:10
Transformの設定
using UnityEngine;
using System.Collections;
/// <summary>
/// Utility
/// </summary>
/// <author>
/// Create by yumehachi on 2013/11/27
/// </author>
public static class Utility
@yumehachi
yumehachi / GameManager.cs
Last active December 29, 2015 08:38
端末によってFPSを変更する
using UnityEngine;
using System.Collections;
/// <summary>
/// Game manager.
/// </summary>
/// <author>
/// Create by yumehachi on 2013/11/26
/// </author>
public class GameManager : MonoBehaviour
@yumehachi
yumehachi / TextureSetting.cs
Created November 23, 2013 13:37
2Dゲーム制作時に毎回Mipmapを消すのが面倒なのでsettingフォルダに入っているファイルのmipmapをテクスチャインポート時に外す
using UnityEngine;
using UnityEditor;
using System.Collections;
/// <summary>
/// インポート完了時にsettingフォルダに入れているTextureのMipmapをfalseにする
/// </summary>
/// <author>
/// Create by yumehachi on 2013/11/23
@yumehachi
yumehachi / SelectFile.cs
Last active December 21, 2015 05:49
Project内のファイルにアクセスするためのUnity Editorスクリプト
using UnityEngine;
using UnityEditor;
using System.Collections;
/// <summary>
/// LoadAssetAtPath Test
/// </summary>
/// <author>
/// Create by yumehachi on 2013/08/18
@yumehachi
yumehachi / CreateEmpty.cs
Last active December 21, 2015 05:49
選択中のアイテムの中に空のオブジェクトを生成するUnity Editorスクリプト
using UnityEngine;
using UnityEditor;
/// <summary>
/// 選択中のアイテムの中に空のオブジェクトを生成
/// </summary>
/// <author>
/// Create by yumehachi on 2013/08/18
/// </author>
public class CreateEmpty