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import requests | |
import urllib | |
import pprint | |
import json | |
import struct | |
import subprocess | |
def main(): | |
url = makeUrl() | |
json_data = requestJson(url) |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Notification { | |
static Notification _Instance; | |
public static Notification Instance { | |
get { | |
if (_Instance == null) { |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using Firebase; | |
using Firebase.RemoteConfig; | |
using System.Threading.Tasks; | |
public class FirebaseRemoteConfig { |
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using System; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using TwitterKit.Unity; | |
using Firebase; | |
using Firebase.Database; | |
using Firebase.Unity.Editor; |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using TwitterKit.Unity; | |
using Firebase; | |
using Firebase.Database; | |
using Firebase.Unity.Editor; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Linq; | |
using TwitterKit.Unity; | |
using Firebase; | |
using Firebase.Database; | |
using Firebase.Unity.Editor; | |
public class PUFirebaseTwitterLogin : MonoBehaviour { |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using TwitterKit.Unity; | |
public class TwitterKitForUnitySample : MonoBehaviour { | |
private string _AccessToken; | |
private string _Secret; |
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using UnityEngine; | |
using System.Collections; | |
using System.Linq; | |
using Arbor; | |
using UniRx; | |
using UniRx.Triggers; | |
/** | |
* 指定回数Mouseクリック / Tapがされると次のStateへ遷移するScriptです。 |
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using UnityEngine; | |
using System.Collections; | |
using Arbor; | |
/** | |
* Spriteの色を変更します | |
*/ | |
// MenuのComponentにメニューを追加する | |
[AddComponentMenu("Arbor/Sprite色変更")] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Arbor { | |
/** | |
* 戸棚があいていればTransitionします | |
*/ | |
[AddComponentMenu("")] |
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