This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
/** | |
* Behaviourの共通機能 | |
* FIXME: 毎回BehaviourUtilityを記載するのも冗長なので何か手を打ちたい | |
* - BUにリネーム? | |
* - 他もっと便利にアクセス出来る方法があれば | |
*/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class BaseMonoBehaviour : MonoBehaviour { | |
// ----------------------------------------- | |
// Instance | |
// ----------------------------------------- | |
//初期化したかどうかのフラグ(一度しか初期化が走らないようにするため) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Arbor | |
{ | |
/** | |
* 猫が茂みに居るStatusになった際に、次のStateを呼び出します | |
*/ | |
[AddComponentMenu("")] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Arbor { | |
/** | |
* 戸棚があいていればTransitionします | |
*/ | |
[AddComponentMenu("")] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using Arbor; | |
/** | |
* Spriteの色を変更します | |
*/ | |
// MenuのComponentにメニューを追加する | |
[AddComponentMenu("Arbor/Sprite色変更")] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.Linq; | |
using Arbor; | |
using UniRx; | |
using UniRx.Triggers; | |
/** | |
* 指定回数Mouseクリック / Tapがされると次のStateへ遷移するScriptです。 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using TwitterKit.Unity; | |
public class TwitterKitForUnitySample : MonoBehaviour { | |
private string _AccessToken; | |
private string _Secret; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Linq; | |
using TwitterKit.Unity; | |
using Firebase; | |
using Firebase.Database; | |
using Firebase.Unity.Editor; | |
public class PUFirebaseTwitterLogin : MonoBehaviour { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using TwitterKit.Unity; | |
using Firebase; | |
using Firebase.Database; | |
using Firebase.Unity.Editor; |
OlderNewer