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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Arbor | |
{ | |
/** | |
* 猫が茂みに居るStatusになった際に、次のStateを呼び出します | |
*/ | |
[AddComponentMenu("")] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class BaseMonoBehaviour : MonoBehaviour { | |
// ----------------------------------------- | |
// Instance | |
// ----------------------------------------- | |
//初期化したかどうかのフラグ(一度しか初期化が走らないようにするため) |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
/** | |
* Behaviourの共通機能 | |
* FIXME: 毎回BehaviourUtilityを記載するのも冗長なので何か手を打ちたい | |
* - BUにリネーム? | |
* - 他もっと便利にアクセス出来る方法があれば | |
*/ |
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