Measured under the following conditions:
- 1280x720
- AMD Radeon M295X
- Google Chrome 55.0.2883.95 for macOS
- macOS Sierra
- The number of frames per second (FPS) was limited to 10 by passing
fps=10
via the url query parameter
Example | ISR | CPU ms | GPU ms | CPU relative | GPU relative |
---|---|---|---|---|---|
materials | off | 0.96 | 14.78 | ||
materials | on | 1.07 | 16.36 | +11.4% | +10.69% |
materials2 | off | 10.97 | 15.18 | ||
materials2 | on | 8.83 | 17.39 | -19.51% | +14.56% |
CPU Load: total time of WebGLHyperRenderer.render
measured by Chrome's timeline profiler.
Suzanne x 20
| Phase | Time | |
| ---------------------------------------- | ---------- | -------------------- |
| Frame | 16362000 | ββββββββββββββββββββ |
| β Before Render | 0 | ββββββββββββββββββββ |
| β Render | 16362000 | ββββββββββββββββββββ |
| ββ Geometry Pass | 4676000 | ββββββββββββββββββββ |
| ββ Crop | 73000 | ββββββββββββββββββββ |
| ββ Crop | 71000 | ββββββββββββββββββββ |
| ββ Crop | 70000 | ββββββββββββββββββββ |
| ββ Crop | 68000 | ββββββββββββββββββββ |
| ββ Crop | 71000 | ββββββββββββββββββββ |
| ββ Crop | 72000 | ββββββββββββββββββββ |
| ββ Crop | 70000 | ββββββββββββββββββββ |
| ββ Crop | 73000 | ββββββββββββββββββββ |
| ββ Resample (Nearest) | 46000 | ββββββββββββββββββββ |
| ββ SSAO | 145000 | ββββββββββββββββββββ |
| ββ H Bilateral Filter | 151000 | ββββββββββββββββββββ |
| ββ V Bilateral Filter | 157000 | ββββββββββββββββββββ |
| ββ Emissive Term | 100000 | ββββββββββββββββββββ |
| ββ Geometry Pass | 0 | ββββββββββββββββββββ |
| ββ Crop | 68000 | ββββββββββββββββββββ |
| ββ Light Pass | 510000 | ββββββββββββββββββββ |
| βββ Directional | 182000 | ββββββββββββββββββββ |
| βββ Ambient | 181000 | ββββββββββββββββββββ |
| ββ IBL Pass | 345000 | ββββββββββββββββββββ |
| ββ Crop | 77000 | ββββββββββββββββββββ |
| ββ Screen-space Reflections | 856000 | ββββββββββββββββββββ |
| ββ Compress HDR | 131000 | ββββββββββββββββββββ |
| ββ Temporal AA | 712000 | ββββββββββββββββββββ |
| βββ Pass 1 | 223000 | ββββββββββββββββββββ |
| βββ Pass 2 | 246000 | ββββββββββββββββββββ |
| βββ Pass 3 | 137000 | ββββββββββββββββββββ |
| βββ Pass 4 | 106000 | ββββββββββββββββββββ |
| ββ Decompress HDR | 131000 | ββββββββββββββββββββ |
| ββ Motion Blur: TileMax | 1322000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 12000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 11000 | ββββββββββββββββββββ |
| ββ Motion Blur: Final Pass | 141000 | ββββββββββββββββββββ |
| ββ Resample (Nearest) | 47000 | ββββββββββββββββββββ |
| ββ SSAO | 144000 | ββββββββββββββββββββ |
| ββ H Bilateral Filter | 152000 | ββββββββββββββββββββ |
| ββ V Bilateral Filter | 156000 | ββββββββββββββββββββ |
| ββ Emissive Term | 100000 | ββββββββββββββββββββ |
| ββ Light Pass | 511000 | ββββββββββββββββββββ |
| βββ Directional | 183000 | ββββββββββββββββββββ |
| βββ Ambient | 180000 | ββββββββββββββββββββ |
| ββ IBL Pass | 339000 | ββββββββββββββββββββ |
| ββ Screen-space Reflections | 823000 | ββββββββββββββββββββ |
| ββ Compress HDR | 139000 | ββββββββββββββββββββ |
| ββ Temporal AA | 728000 | ββββββββββββββββββββ |
| βββ Pass 1 | 222000 | ββββββββββββββββββββ |
| βββ Pass 2 | 262000 | ββββββββββββββββββββ |
| βββ Pass 3 | 136000 | ββββββββββββββββββββ |
| βββ Pass 4 | 108000 | ββββββββββββββββββββ |
| ββ Decompress HDR | 132000 | ββββββββββββββββββββ |
| ββ Motion Blur: TileMax | 1312000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 12000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 11000 | ββββββββββββββββββββ |
| ββ Motion Blur: Final Pass | 139000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 85000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 26000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 83000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 26000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 11000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 16000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 22000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 8000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 12000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 10000 | ββββββββββββββββββββ |
| ββ Add | 13000 | ββββββββββββββββββββ |
| ββ Combine Bloom | 131000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 12000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 16000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 8000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 14000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 10000 | ββββββββββββββββββββ |
| ββ Add | 13000 | ββββββββββββββββββββ |
| ββ Combine Bloom | 132000 | ββββββββββββββββββββ |
| ββ Tone Mapping | 111000 | ββββββββββββββββββββ |
| ββ Tone Mapping | 107000 | ββββββββββββββββββββ |
| ββ Visualize Color Buffer | 289000 | ββββββββββββββββββββ |
| β After Render | 0 | ββββββββββββββββββββ |
| Phase | Time | |
| ---------------------------------------- | ---------- | -------------------- |
| Frame | 14775000 | ββββββββββββββββββββ |
| β Before Render | 0 | ββββββββββββββββββββ |
| β Render | 14775000 | ββββββββββββββββββββ |
| ββ Geometry Pass | 2051000 | ββββββββββββββββββββ |
| ββ Resample (Nearest) | 48000 | ββββββββββββββββββββ |
| ββ SSAO | 173000 | ββββββββββββββββββββ |
| ββ H Bilateral Filter | 180000 | ββββββββββββββββββββ |
| ββ V Bilateral Filter | 181000 | ββββββββββββββββββββ |
| ββ Emissive Term | 112000 | ββββββββββββββββββββ |
| ββ Geometry Pass | 0 | ββββββββββββββββββββ |
| ββ Light Pass | 493000 | ββββββββββββββββββββ |
| βββ Directional | 180000 | ββββββββββββββββββββ |
| βββ Ambient | 176000 | ββββββββββββββββββββ |
| ββ IBL Pass | 341000 | ββββββββββββββββββββ |
| ββ Screen-space Reflections | 779000 | ββββββββββββββββββββ |
| ββ Compress HDR | 138000 | ββββββββββββββββββββ |
| ββ Temporal AA | 715000 | ββββββββββββββββββββ |
| βββ Pass 1 | 210000 | ββββββββββββββββββββ |
| βββ Pass 2 | 266000 | ββββββββββββββββββββ |
| βββ Pass 3 | 129000 | ββββββββββββββββββββ |
| βββ Pass 4 | 110000 | ββββββββββββββββββββ |
| ββ Decompress HDR | 144000 | ββββββββββββββββββββ |
| ββ Motion Blur: TileMax | 1352000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 18000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 11000 | ββββββββββββββββββββ |
| ββ Motion Blur: Final Pass | 127000 | ββββββββββββββββββββ |
| ββ Geometry Pass | 1582000 | ββββββββββββββββββββ |
| ββ Resample (Nearest) | 45000 | ββββββββββββββββββββ |
| ββ SSAO | 146000 | ββββββββββββββββββββ |
| ββ H Bilateral Filter | 153000 | ββββββββββββββββββββ |
| ββ V Bilateral Filter | 156000 | ββββββββββββββββββββ |
| ββ Emissive Term | 109000 | ββββββββββββββββββββ |
| ββ Light Pass | 498000 | ββββββββββββββββββββ |
| βββ Directional | 194000 | ββββββββββββββββββββ |
| βββ Ambient | 170000 | ββββββββββββββββββββ |
| ββ IBL Pass | 358000 | ββββββββββββββββββββ |
| ββ Screen-space Reflections | 865000 | ββββββββββββββββββββ |
| ββ Compress HDR | 140000 | ββββββββββββββββββββ |
| ββ Temporal AA | 722000 | ββββββββββββββββββββ |
| βββ Pass 1 | 229000 | ββββββββββββββββββββ |
| βββ Pass 2 | 259000 | ββββββββββββββββββββ |
| βββ Pass 3 | 128000 | ββββββββββββββββββββ |
| βββ Pass 4 | 106000 | ββββββββββββββββββββ |
| ββ Decompress HDR | 148000 | ββββββββββββββββββββ |
| ββ Motion Blur: TileMax | 1355000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 17000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 18000 | ββββββββββββββββββββ |
| ββ Motion Blur: Final Pass | 132000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 88000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 26000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 83000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 26000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 11000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 16000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 8000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 10000 | ββββββββββββββββββββ |
| ββ Add | 13000 | ββββββββββββββββββββ |
| ββ Combine Bloom | 135000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 18000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 8000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 20000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 20000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 10000 | ββββββββββββββββββββ |
| ββ Add | 13000 | ββββββββββββββββββββ |
| ββ Combine Bloom | 135000 | ββββββββββββββββββββ |
| ββ Tone Mapping | 106000 | ββββββββββββββββββββ |
| ββ Tone Mapping | 109000 | ββββββββββββββββββββ |
| ββ Visualize Color Buffer | 297000 | ββββββββββββββββββββ |
| β After Render | 0 | ββββββββββββββββββββ |
spheres x 2000
| Phase | Time | |
| ---------------------------------------- | ---------- | -------------------- |
| Frame | 17391000 | ββββββββββββββββββββ |
| β Before Render | 0 | ββββββββββββββββββββ |
| β Render | 17391000 | ββββββββββββββββββββ |
| ββ Geometry Pass | 6479000 | ββββββββββββββββββββ |
| ββ Crop | 70000 | ββββββββββββββββββββ |
| ββ Crop | 69000 | ββββββββββββββββββββ |
| ββ Crop | 71000 | ββββββββββββββββββββ |
| ββ Crop | 70000 | ββββββββββββββββββββ |
| ββ Crop | 73000 | ββββββββββββββββββββ |
| ββ Crop | 72000 | ββββββββββββββββββββ |
| ββ Crop | 71000 | ββββββββββββββββββββ |
| ββ Crop | 71000 | ββββββββββββββββββββ |
| ββ Resample (Nearest) | 45000 | ββββββββββββββββββββ |
| ββ SSAO | 144000 | ββββββββββββββββββββ |
| ββ H Bilateral Filter | 154000 | ββββββββββββββββββββ |
| ββ V Bilateral Filter | 161000 | ββββββββββββββββββββ |
| ββ Emissive Term | 107000 | ββββββββββββββββββββ |
| ββ Geometry Pass | 0 | ββββββββββββββββββββ |
| ββ Crop | 72000 | ββββββββββββββββββββ |
| ββ Light Pass | 525000 | ββββββββββββββββββββ |
| βββ Directional | 208000 | ββββββββββββββββββββ |
| βββ Ambient | 186000 | ββββββββββββββββββββ |
| ββ IBL Pass | 304000 | ββββββββββββββββββββ |
| ββ Crop | 70000 | ββββββββββββββββββββ |
| ββ Screen-space Reflections | 568000 | ββββββββββββββββββββ |
| ββ Compress HDR | 138000 | ββββββββββββββββββββ |
| ββ Temporal AA | 712000 | ββββββββββββββββββββ |
| βββ Pass 1 | 222000 | ββββββββββββββββββββ |
| βββ Pass 2 | 260000 | ββββββββββββββββββββ |
| βββ Pass 3 | 136000 | ββββββββββββββββββββ |
| βββ Pass 4 | 94000 | ββββββββββββββββββββ |
| ββ Decompress HDR | 131000 | ββββββββββββββββββββ |
| ββ Motion Blur: TileMax | 1183000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 12000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 11000 | ββββββββββββββββββββ |
| ββ Motion Blur: Final Pass | 144000 | ββββββββββββββββββββ |
| ββ Resample (Nearest) | 47000 | ββββββββββββββββββββ |
| ββ SSAO | 145000 | ββββββββββββββββββββ |
| ββ H Bilateral Filter | 153000 | ββββββββββββββββββββ |
| ββ V Bilateral Filter | 166000 | ββββββββββββββββββββ |
| ββ Emissive Term | 108000 | ββββββββββββββββββββ |
| ββ Light Pass | 527000 | ββββββββββββββββββββ |
| βββ Directional | 209000 | ββββββββββββββββββββ |
| βββ Ambient | 187000 | ββββββββββββββββββββ |
| ββ IBL Pass | 301000 | ββββββββββββββββββββ |
| ββ Screen-space Reflections | 488000 | ββββββββββββββββββββ |
| ββ Compress HDR | 131000 | ββββββββββββββββββββ |
| ββ Temporal AA | 692000 | ββββββββββββββββββββ |
| βββ Pass 1 | 196000 | ββββββββββββββββββββ |
| βββ Pass 2 | 249000 | ββββββββββββββββββββ |
| βββ Pass 3 | 142000 | ββββββββββββββββββββ |
| βββ Pass 4 | 105000 | ββββββββββββββββββββ |
| ββ Decompress HDR | 139000 | ββββββββββββββββββββ |
| ββ Motion Blur: TileMax | 1321000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 12000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 11000 | ββββββββββββββββββββ |
| ββ Motion Blur: Final Pass | 144000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 85000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 26000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 86000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 27000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 11000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 8000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 10000 | ββββββββββββββββββββ |
| ββ Add | 14000 | ββββββββββββββββββββ |
| ββ Combine Bloom | 144000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 18000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 8000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 20000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 21000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 10000 | ββββββββββββββββββββ |
| ββ Add | 14000 | ββββββββββββββββββββ |
| ββ Combine Bloom | 141000 | ββββββββββββββββββββ |
| ββ Tone Mapping | 109000 | ββββββββββββββββββββ |
| ββ Tone Mapping | 110000 | ββββββββββββββββββββ |
| ββ Visualize Color Buffer | 290000 | ββββββββββββββββββββ |
| β After Render | 0 | ββββββββββββββββββββ |
| Phase | Time | |
| ---------------------------------------- | ---------- | -------------------- |
| Frame | 15175000 | ββββββββββββββββββββ |
| β Before Render | 0 | ββββββββββββββββββββ |
| β Render | 15175000 | ββββββββββββββββββββ |
| ββ Geometry Pass | 2622000 | ββββββββββββββββββββ |
| ββ Resample (Nearest) | 45000 | ββββββββββββββββββββ |
| ββ SSAO | 155000 | ββββββββββββββββββββ |
| ββ H Bilateral Filter | 158000 | ββββββββββββββββββββ |
| ββ V Bilateral Filter | 165000 | ββββββββββββββββββββ |
| ββ Emissive Term | 106000 | ββββββββββββββββββββ |
| ββ Geometry Pass | 0 | ββββββββββββββββββββ |
| ββ Light Pass | 502000 | ββββββββββββββββββββ |
| βββ Directional | 184000 | ββββββββββββββββββββ |
| βββ Ambient | 187000 | ββββββββββββββββββββ |
| ββ IBL Pass | 375000 | ββββββββββββββββββββ |
| ββ Screen-space Reflections | 512000 | ββββββββββββββββββββ |
| ββ Compress HDR | 139000 | ββββββββββββββββββββ |
| ββ Temporal AA | 705000 | ββββββββββββββββββββ |
| βββ Pass 1 | 213000 | ββββββββββββββββββββ |
| βββ Pass 2 | 253000 | ββββββββββββββββββββ |
| βββ Pass 3 | 139000 | ββββββββββββββββββββ |
| βββ Pass 4 | 100000 | ββββββββββββββββββββ |
| ββ Decompress HDR | 141000 | ββββββββββββββββββββ |
| ββ Motion Blur: TileMax | 1317000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 12000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 11000 | ββββββββββββββββββββ |
| ββ Motion Blur: Final Pass | 143000 | ββββββββββββββββββββ |
| ββ Geometry Pass | 2320000 | ββββββββββββββββββββ |
| ββ Resample (Nearest) | 48000 | ββββββββββββββββββββ |
| ββ SSAO | 149000 | ββββββββββββββββββββ |
| ββ H Bilateral Filter | 152000 | ββββββββββββββββββββ |
| ββ V Bilateral Filter | 157000 | ββββββββββββββββββββ |
| ββ Emissive Term | 110000 | ββββββββββββββββββββ |
| ββ Light Pass | 531000 | ββββββββββββββββββββ |
| βββ Directional | 206000 | ββββββββββββββββββββ |
| βββ Ambient | 189000 | ββββββββββββββββββββ |
| ββ IBL Pass | 299000 | ββββββββββββββββββββ |
| ββ Screen-space Reflections | 527000 | ββββββββββββββββββββ |
| ββ Compress HDR | 139000 | ββββββββββββββββββββ |
| ββ Temporal AA | 736000 | ββββββββββββββββββββ |
| βββ Pass 1 | 226000 | ββββββββββββββββββββ |
| βββ Pass 2 | 261000 | ββββββββββββββββββββ |
| βββ Pass 3 | 141000 | ββββββββββββββββββββ |
| βββ Pass 4 | 108000 | ββββββββββββββββββββ |
| ββ Decompress HDR | 142000 | ββββββββββββββββββββ |
| ββ Motion Blur: TileMax | 1107000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 12000 | ββββββββββββββββββββ |
| ββ Motion Blur: NeighborMax | 11000 | ββββββββββββββββββββ |
| ββ Motion Blur: Final Pass | 143000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 92000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 28000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 85000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 27000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 11000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 9000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Add | 10000 | ββββββββββββββββββββ |
| ββ Add | 10000 | ββββββββββββββββββββ |
| ββ Add | 10000 | ββββββββββββββββββββ |
| ββ Add | 13000 | ββββββββββββββββββββ |
| ββ Combine Bloom | 140000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 11000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 16000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 9000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 15000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 19000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 7000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 13000 | ββββββββββββββββββββ |
| ββ Resample (Linear) | 8000 | ββββββββββββββββββββ |
| ββ H Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ V Gaussian Blur (sigma=2) | 14000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 9000 | ββββββββββββββββββββ |
| ββ Add | 10000 | ββββββββββββββββββββ |
| ββ Add | 14000 | ββββββββββββββββββββ |
| ββ Combine Bloom | 143000 | ββββββββββββββββββββ |
| ββ Tone Mapping | 108000 | ββββββββββββββββββββ |
| ββ Tone Mapping | 114000 | ββββββββββββββββββββ |
| ββ Visualize Color Buffer | 288000 | ββββββββββββββββββββ |
| β After Render | 0 | ββββββββββββββββββββ |