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Evan You yyx990803

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View browserify_for_webpack_users.markdown

browserify for webpack users

There's been a strange explosion in misinformation about browserify recently, particularly in comparisons to webpack.

Generally speaking, most of this confusion stems from how webpack is more willing to pull features into its core to ease discoverability while browserify is more likely to push features out to userland instead.

I think that longer-term, separability has more benefits from a maintenance and

@mathisonian
mathisonian / index.md
Last active Feb 23, 2021
requiring npm modules in the browser console
View index.md

demo gif

The final result: require() any module on npm in your browser console with browserify

This article is written to explain how the above gif works in the chrome (and other) browser consoles. A quick disclaimer: this whole thing is a huge hack, it shouldn't be used for anything seriously, and there are probably much better ways of accomplishing the same.

Update: There are much better ways of accomplishing the same, and the script has been updated to use a much simpler method pulling directly from browserify-cdn. See this thread for details: https://github.com/mathisonian/requirify/issues/5

inspiration

@staltz
staltz / introrx.md
Last active Sep 26, 2021
The introduction to Reactive Programming you've been missing
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@jeffmo
jeffmo / gist:054df782c05639da2adb
Last active Nov 24, 2020
ES Class Property Declarations
View gist:054df782c05639da2adb
@piscisaureus
piscisaureus / pr.md
Created Aug 13, 2012
Checkout github pull requests locally
View pr.md

Locate the section for your github remote in the .git/config file. It looks like this:

[remote "origin"]
	fetch = +refs/heads/*:refs/remotes/origin/*
	url = git@github.com:joyent/node.git

Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/* to this section. Obviously, change the github url to match your project's URL. It ends up looking like this:

@chambbj
chambbj / libusb-devel.rb
Created Mar 28, 2012
My libusb-devel formula for Homebrew (for PCL installation on OS X Lion)
View libusb-devel.rb
require 'formula'
class LibusbDevel < Formula
url 'https://github.com/OpenNI/OpenNI/blob/4dbf64bc45b880bfda6aa6bb2a30d1ddd03a8c65/Platform/Linux/Build/Prerequisites/libusb-1.0.8-osx.tar.bz2?raw=true'
homepage 'http://www.libusb.org/'
md5 '8ad20ec24b7612caf75a059a03f21dd8'
depends_on "automake" => :build
depends_on "libtool" => :build
@bebraw
bebraw / gameengines.md
Created Jan 6, 2011
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.
View gameengines.md

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n