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// dropping circles, phase 1 | |
// the circles array! | |
var circles = []; | |
function setup() { | |
createCanvas(340, 340); | |
// add three circles | |
for (var i = 0; i < 3; i += 1) { | |
// make a new circle | |
var c = { | |
x: random(width), | |
y: random(height), | |
d: 3 | |
}; | |
// add it to the circles array | |
circles.push(c); | |
} | |
} | |
function draw() { | |
background(255); | |
fill(0); | |
// here's that super common for loop! | |
for (var i = 0; i < circles.length; i += 1) { | |
// draw the circle | |
ellipse(circles[i].x, circles[i].y, circles[i].d); | |
// move it down 3 pixels for next frame | |
circles[i].y += 3; | |
} | |
// set a random circle's x and y to the mouse's location | |
if (mouseIsPressed) { | |
// make a random index--whole number, not decimal, using floor | |
var i = floor(random(circles.length)) | |
// get circle corresponding to that index | |
var c = circles[i]; | |
// set x and y properties | |
c.x = mouseX; | |
c.y = mouseY; | |
} | |
} |
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