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@zeffii
Created August 8, 2011 20:16
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creates a polyline,
import bpy
from mathutils import Vector
listOfVectors = [((0,0,0,1)),((1,0,0,1)),((2,0,0,1)),((2,3,0,1)),((0,2,0,1))]
# create a spline curve from a number of points
def MakePolyLine(objname, curvename, cList):
curvedata = bpy.data.curves.new(name=curvename, type='CURVE')
curvedata.dimensions = '2D'
objectdata = bpy.data.objects.new(objname, curvedata)
objectdata.location = (0,0,0) #object origin
bpy.context.scene.objects.link(objectdata)
polyline = curvedata.splines.new('POLY')
polyline.points.add(len(cList)-1)
for num in range(len(cList)):
polyline.points[num].co = (cList[num])
polyline.order_u = len(polyline.points)-1
polyline.use_endpoint_u = True
polyline.use_cyclic_u = True
MakePolyLine("NameOfMyCurveObject", "NameOfMyCurve", listOfVectors)
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