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def make_polysphere(self): | |
radius = self.radius | |
verts_per_side = self.verts_per_side | |
edge_per_side = verts_per_side - 1 | |
edge_length = (radius * 2) / edge_per_side | |
idx = 0 | |
Verts, Faces = [], [] | |
eulers = [(0.0, 0.0, 0.0),(0.0, math.pi, 0.0)] | |
for face, side_rotation in enumerate(eulers): | |
for vert_u in range(verts_per_side): | |
for vert_v in range(verts_per_side): | |
p_x = -radius + (edge_length * vert_u) | |
p_y = -radius + (edge_length * vert_v) | |
p_z = -radius | |
point = Vector((p_x, p_y, p_z)) | |
xz_euler = Euler(side_rotation, 'XYZ') | |
point.rotate(xz_euler) | |
Verts.append(point) | |
for i in range(edge_per_side**2): | |
x = (idx % edge_per_side) | |
y = math.floor(idx / edge_per_side) | |
level = x + (y*verts_per_side) + (face*verts_per_side) | |
idx1 = level | |
idx2 = level + 1 | |
idx3 = level + verts_per_side + 1 | |
idx4 = level + verts_per_side | |
Faces.append([idx1, idx2, idx3, idx4]) | |
idx += 1 | |
return Verts, Faces |
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