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August 29, 2015 14:18
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import bpy | |
import bmesh | |
from mathutils import Vector | |
obj = bpy.context.edit_object | |
me = obj.data | |
bm = bmesh.from_edit_mesh(me) | |
def median(face): | |
med = Vector() | |
for vert in face.verts: | |
vec = vert.co | |
med = med + vec | |
return med / len(face.verts) | |
# get active face indices | |
medians = [] | |
normals = [] | |
faces = [f for f in bm.faces if f.select] | |
for f in faces: | |
if len(medians) > 2: | |
# dont select more than 2 faces. | |
break | |
normals.append(f.normal) | |
medians.append(median(f)) | |
bevel_depth = (medians[0]-faces[0].verts[0].co).length | |
scale2 = (medians[1]-faces[1].verts[0].co).length | |
op2_scale = scale2 / bevel_depth | |
def add_curve(medians, normals, curvename): | |
curvedata = bpy.data.curves.new(name=curvename, type='CURVE') | |
curvedata.dimensions = '3D' | |
obj = bpy.data.objects.new('Obj'+curvename, curvedata) | |
obj.location = (0,0,0) #object origin | |
bpy.context.scene.objects.link(obj) | |
polyline = curvedata.splines.new('BEZIER') | |
polyline.bezier_points.add(1) | |
polyline.use_smooth = False | |
obj.data.fill_mode = 'FULL' | |
obj.data.bevel_depth = bevel_depth | |
obj.data.bevel_resolution = 4 | |
point = polyline.bezier_points[0] | |
co = medians[0] | |
point.co = co | |
point.handle_left = co - (normals[0]*2) | |
point.handle_right = co + (normals[0]*2) | |
point = polyline.bezier_points[1] | |
point.radius *= op2_scale | |
co = medians[1] | |
point.co = co | |
point.handle_right = co - (normals[1]*2) | |
point.handle_left = co + (normals[1]*2) | |
polyline.order_u = len(polyline.points)-1 | |
add_curve(medians, normals, "curvename") | |
bm.free() |
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