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zeh / DoomScreenTransition.glsl
Created May 23, 2014 18:00 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
#ifdef GL_ES
precision highp float;
#endif
// Hardcoded parameters --------
uniform sampler2D from, to;
uniform float progress;
uniform vec2 resolution;
@zeh
zeh / DreamyZoom.glsl
Last active August 29, 2015 14:01 — forked from glslioadmin/TEMPLATE.glsl
GLSL.io Transition (v1)
#ifdef GL_ES
precision highp float;
#endif
// Definitions --------
#define DEG2RAD 0.03926990816987241548078304229099 // 1/180*PI
// Hardcoded parameters --------