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OSX 10.10 texture array upload performance
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// Format 83f1: time to upload: 37.6 msec (1134.9 Mb/sec) | |
// Format 83f2: time to upload: 2109.5 msec (40.5 Mb/sec) | |
// Format 83f3: time to upload: 1984.0 msec (43.0 Mb/sec) | |
// Format 8dbb: time to upload: 22.7 msec (1876.9 Mb/sec) | |
// Format 8dbd: time to upload: 1942.0 msec (43.9 Mb/sec) | |
#include <sys/time.h> | |
#include <OpenGL/gl3ext.h> | |
double timestamp() | |
{ | |
struct timeval tv; | |
if (gettimeofday(&tv, 0) == 0) | |
return tv.tv_sec + tv.tv_usec * 1e-6; | |
else | |
return 0; | |
} | |
void testTextureUploadPerf() | |
{ | |
static char dummydata[1024*1024]; | |
GLenum formats[] = | |
{ | |
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, | |
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, | |
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, | |
GL_COMPRESSED_RED_RGTC1, | |
GL_COMPRESSED_RG_RGTC2, | |
}; | |
for (unsigned int f = 0; f < sizeof(formats) / sizeof(formats[0]); ++f) | |
{ | |
GLenum format = formats[f]; | |
double start = timestamp(); | |
GLuint texid; | |
glGenTextures(1, &texid); | |
glBindTexture(GL_TEXTURE_2D_ARRAY, texid); | |
glTexStorage3D(GL_TEXTURE_2D_ARRAY, 11, format, 1024, 1024, 64); | |
unsigned int total = 0; | |
for (int z = 0; z < 64; ++z) | |
{ | |
for (int mip = 0; mip < 11; ++mip) | |
{ | |
int mipd = 1024 >> mip; | |
int mipbits = (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RED_RGTC1) ? 8 : 16; | |
int mipsize = ((mipd + 3) / 4) * ((mipd + 3) / 4) * mipbits; | |
glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, mip, 0, 0, z, mipd, mipd, 1, format, mipsize, dummydata); | |
total += mipsize; | |
} | |
} | |
glDeleteTextures(1, &texid); | |
double end = timestamp(); | |
printf("Format %x: time to upload: %.1f msec (%.1f Mb/sec)\n", format, (end - start) * 1000.0, (double)total / (end - start) / 1048576); | |
} | |
} |
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