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Created February 8, 2014 00:14
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All ModPE script methods in BlockLauncher 1.6.6
addItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1int, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1int, par2int);
setNightMode(par1boolean);
setPosition(par1int, par2double, par3double, par4double);
setPositionRelative(par1int, par2double, par3double, par4double);
setRot(par1int, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1int, par2double);
setVelY(par1int, par2double);
setVelZ(par1int, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
ModPE.getItemName(par1int, par2int, par3boolean);
ModPE.joinServer(par1String, par2int);
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String, par2String, par3String, par4int);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.takeScreenshot(par1String);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double);
Level.getAddress();
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getGameMode();
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1int, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setNightMode(par1boolean);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getEntity();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getName(par1int);
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isPlayer(par1int);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setHealth(par1int);
Entity.getAnimalAge(par1int);
Entity.getEntityTypeId(par1int);
Entity.getHealth(par1int);
Entity.getPitch(par1int);
Entity.getVelX(par1int);
Entity.getVelY(par1int);
Entity.getVelZ(par1int);
Entity.getX(par1int);
Entity.getY(par1int);
Entity.getYaw(par1int);
Entity.getZ(par1int);
Entity.remove(par1int);
Entity.rideAnimal(par1int, par2int);
Entity.setAnimalAge(par1int, par2int);
Entity.setCarriedItem(par1int, par2int, par3int, par4int);
Entity.setFireTicks(par1int, par2int);
Entity.setHealth(par1int, par2int);
Entity.setMobSkin(par1int, par2String);
Entity.setPosition(par1int, par2double, par3double, par4double);
Entity.setPositionRelative(par1int, par2double, par3double, par4double);
Entity.setRenderType(par1int, par2int);
Entity.setRot(par1int, par2double, par3double);
Entity.setSneaking(par1int, par2boolean);
Entity.setVelX(par1int, par2double);
Entity.setVelY(par1int, par2double);
Entity.setVelZ(par1int, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double);
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