针对中文,演示Markdown的各种语法
大标题一般显示工程名,类似html的<h1>
你只要在标题下面跟上=====即可
[Serializable] | |
public class SerializableSortedList<TKey, TValue> : SortedList<TKey, TValue>, ISerializationCallbackReceiver | |
{ | |
[SerializeField] private List<TKey> keys = new List<TKey>(); | |
[SerializeField] private List<TValue> values = new List<TValue>(); | |
// Unity serialization callback before serialization | |
public void OnBeforeSerialize() | |
{ | |
keys.Clear(); |
// TinyTween.cs | |
// | |
// Copyright (c) 2013 Nick Gravelyn | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software | |
// and associated documentation files (the "Software"), to deal in the Software without restriction, | |
// including without limitation the rights to use, copy, modify, merge, publish, distribute, | |
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// |
using System; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof(DefaultAsset))] | |
public class CustomAssetInspector : Editor | |
{ | |
public override void OnInspectorGUI() | |
{ |
using UnityEngine; | |
/// A unility class with functions to scale Texture2D Data. | |
/// | |
/// Scale is performed on the GPU using RTT, so it's blazing fast. | |
/// Setting up and Getting back the texture data is the bottleneck. | |
/// But Scaling itself costs only 1 draw call and 1 RTT State setup! | |
/// WARNING: This script override the RTT Setup! (It sets a RTT!) | |
/// | |
/// Note: This scaler does NOT support aspect ratio based scaling. You will have to do it yourself! |
/// <reference types="rx" /> | |
class Program | |
{ | |
static main(): void | |
{ | |
console.log("1"); | |
Rx.Observable.range(1, 10).subscribe(x => console.log(x)); | |
console.log("2"); | |
} |
using SixLabors.ImageSharp; | |
using SixLabors.ImageSharp.PixelFormats; | |
using SixLabors.ImageSharp.Primitives; | |
using SixLabors.ImageSharp.Processing; | |
using System; | |
using Xunit; | |
namespace ImageSharp.Extension | |
{ | |
/// <summary> |
using System; | |
public class Dog | |
{ | |
static public void Type() | |
{ | |
Console.WriteLine("a Dog!"); | |
} | |
public void Bark() | |
{ |
tmesh = $Mesh0 | |
num_verts = $Mesh0.numverts | |
num_faces = $Mesh0.numfaces | |
format "%,%\n" num_verts num_faces | |
units.MetricType = #meters | |
for v = 1 to num_verts do | |
( | |
vert = getVert tmesh v | |
if(abs vert.x < 0.001f) then vert.x = 0f | |
if(abs vert.y < 0.001f) then vert.y = 0f |
using System; | |
using SFML.System; | |
using SFML.Window; | |
namespace DragableWindow | |
{ | |
class DragableWindow : Window | |
{ | |
private Vector2i grabbedOffset; | |
private bool grabbedWindow; |