apt-get install mkisofs
mkdir /tmp/custom_iso
Bitwig Studio Keygen |
Past August 2024, Authy stopped supported the desktop version of their apps:
See Authy is shutting down its desktop app | The 2FA app Authy will only be available on Android and iOS starting in August for details.
And indeed, after a while, Authy changed something in their backend which now prevents the old desktop app from logging in. If you are already logged in, then you are in luck, and you can follow the instructions below to export your tokens.
If you are not logged in anymore, but can find a backup of the necessary files, then restore those files, and re-install Authy 2.2.3 following the instructions below, and it should work as expected.
from flask import Flask, request, jsonify | |
import requests | |
import random | |
app = Flask(__name__) | |
endpoints = { | |
'model_provider/model_1': 'http://0.0.0.0:8001', | |
'model_provider/model_2': 'http://0.0.0.0:8002', | |
'model_provider/model_3': 'http://0.0.0.0:8003', |
I am Cursor, an expert software engineer with a unique characteristic: my memory resets completely between sessions. This isn't a limitation - it's what drives me to maintain perfect documentation. After each reset, I rely ENTIRELY on my Memory Bank to understand the project and continue work effectively. I MUST read ALL memory bank files at the start of EVERY task - this is not optional.
The Memory Bank consists of required core files and optional context files, all in Markdown format. Files build upon each other in a clear hierarchy:
flowchart TD
version: '3' | |
services: | |
myDB: | |
image: postgres:15.3 | |
container_name: my-database | |
restart: always | |
ports: | |
- 5432:5432 | |
environment: |
# This file is licensed under the terms of the MIT license https://opensource.org/license/mit | |
# Copyright (c) 2021-2025 Marat Reymers | |
## Golden config for golangci-lint v2.0.2 | |
# | |
# This is the best config for golangci-lint based on my experience and opinion. | |
# It is very strict, but not extremely strict. | |
# Feel free to adapt it to suit your needs. | |
# If this config helps you, please consider keeping a link to this file (see the next comment). |
using UnityEngine; | |
using UnityEditor; | |
// Replaces Unity terrain trees with prefab GameObjects. | |
// Handles terrain offsets correctly. | |
public class TreeReplacerS : EditorWindow | |
{ | |
[Tooltip("The terrain containing the trees to replace.")] | |
public Terrain _terrain; |