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@Dakedres
Dakedres / change-logo-white-photoshop.md
Created April 3, 2022 01:58 — forked from dantullis/change-logo-white-photoshop.md
Change logo to all white in Photoshop

Change logo to all white in Photoshop

  • Go to layer section and select logo layer
  • On menu choose Layer --> Layer style -- > Color Overlay...
  • Change Blend Mode color to white
  • Press Ok
@Dakedres
Dakedres / README.md
Last active April 25, 2024 14:59
A Windows 95/98 styled scrollbar for https://windows93.net

Install

Please note, this stylesheet may not work on all browsers, as the CSS scrollbar API is not standardized.

1.1.0

  • Made the checkerboard pattern translucent.
MultiMC version: 0.6.11-1430
Minecraft folder is:
C:/Users/ramon/AppData/Roaming/MultiMC/instances/Minecraft Edition Edit-1.0.0/minecraft
Java path is:
C:/Program Files/AdoptOpenJDK/jdk-8.0.242.08-hotspot/bin/javaw.exe
@Dakedres
Dakedres / README.md
Last active May 13, 2020 10:26
A https://windows93.net boot script which creates a settings.json in /a/.config/ which allows the usage of sound files in /a/

Install

1.1.1

  • Fixed the old MP3 mimetypes being left in the IndexedDB, leading to nasty lock up at boot
  • General code changes

1.1.0

  • Prevented a pretty much bricking of your Win93 install after deleting the config
    • If the config is deleted, the DataURIs in /a/settings.json will be saved in /a/.config/sounds
  • Script isn't started until storage is loaded, preventing some race conditions

This is a simple, although long, BiomeTweaker script which adds BoP bioems to RTG's generation.

To install it, you will need to have installed the following mods

Download the attached file below, then move the file into your config directory -> BiomeTweaker -> scripts

If you want to use this in a pack, please credit me! If you changed it up a bit though, don't bother

Neutralino is being built...
In file included from ../core-shared/log.cpp:1:
../core-shared/log.h:27:10: fatal error: experimental/filesystem: No such file or directory
#include <experimental/filesystem>
^~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
In file included from src/settings.cpp:27:
../core-shared/log.h:27:10: fatal error: experimental/filesystem: No such file or directory
#include <experimental/filesystem>
^~~~~~~~~~~~~~~~~~~~~~~~~
console.log('placeholder')
@Dakedres
Dakedres / load.js
Created April 6, 2019 04:00
A light yet flexible util to load ES6 modules globally in Windows93
(() => {
const { $file: file } = window
const openAsync = (path, type) =>
new Promise((resolve, reject) => {
try {
const callback = (...args) =>
resolve(args)
file.open(path, type, callback)
/**
* Represents a pattern
* @constructor
* @param {string | class} type The desired class of the object, or a string representing the type.
* @param {func} func Function for testing if the object matches the desired pattern or not, must take a value and return either a boolean or array of booleans.
* @param {error} error Error to be thrown when .throw() is used, if none is provided.
*/
class Pattern {
constructor(type, func, error) {
const isString = typeof type === 'string';