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@JuniorDjjr
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// by Junior_Djjr - MixMods.com.br
// for Buy Property Mod (optional)
// You need: https://forum.mixmods.com.br/f141-gta3script-cleo/t5206-como-criar-scripts-com-cleoplus
SCRIPT_START
{
LVAR_INT iState // External script will start this and set the first var to state.
LVAR_INT scplayer iPlayerId iHour bLodLighting hGenerator bLaddersModInstalled i lLaddersList pLadder
LVAR_FLOAT x y z f fProgress
CONST_INT STATE_NOT_STARTED_BY_EXTERNAL 0 // remembering, the default value for vars is always 0
CONST_INT STATE_JUST_BOUGHT 1
CONST_INT STATE_ALREADY_BOUGHT 2
CONST_INT LADDER_PARAM_BOTTOM_X 0
CONST_INT LADDER_PARAM_BOTTOM_Y 1
CONST_INT LADDER_PARAM_BOTTOM_Z 2
CONST_INT LADDER_PARAM_BOTTOM_MARGIN 3
CONST_INT LADDER_PARAM_TOP_X 4
CONST_INT LADDER_PARAM_TOP_Y 5
CONST_INT LADDER_PARAM_TOP_Z 6
CONST_INT LADDER_PARAM_TOP_MARGIN 7
CONST_INT LADDER_PARAM_ANGLE 8
CONST_INT LADDER_PARAM_MOVE_SPEED 9
CONST_INT LADDER_PARAM_TOTAL 10
// This will terminate this script if was not started from external.
// This occurs if you try to install it on modloader or CLEO root folder.
IF iState = STATE_NOT_STARTED_BY_EXTERNAL
// In this case, I want to make the person be able to install this script also without Buy Property Mod, in this case, jump the bought condition if installed this script on cleo folder
iState = STATE_ALREADY_BOUGHT
//TERMINATE_THIS_CUSTOM_SCRIPT
ENDIF
// Note: you can't use SAVE_THIS_CUSTOM_SCRIPT in this case, but if you really need it, make this script do something for other scripts that uses.
// Do stuff if just bought (create car generators, radar icons, enable interiors etc... Maybe some additional message)
// Called just 1 time.
IF iState = STATE_JUST_BOUGHT
ENDIF
// Do stuff for already bought properties.
// This is called every time the game starts with the property purchased. ALSO just after you bought it.
IF iState = STATE_ALREADY_BOUGHT
CREATE_CAR_GENERATOR -1347.7808 -2375.2952 34.0 270.0 QUAD 51 27 TRUE 0 0 0 2000 (hGenerator)
SWITCH_CAR_GENERATOR hGenerator 101 // make it spawns forever
SET_CAR_GENERATOR_NO_SAVE hGenerator
// for Ladders Mod
// example: https://gist.github.com/JuniorDjjr/357f671af3cb6e27fcf39e996e447494
GET_SCRIPT_STRUCT_NAMED LADDERS (i)
IF NOT i = 0
GET_SCRIPT_VAR i 0 (lLaddersList)
IF NOT lLaddersList = 0
bLaddersModInstalled = TRUE
GET_LABEL_POINTER Ladder1 (pLadder)
WRITE_STRUCT_PARAM pLadder LADDER_PARAM_BOTTOM_X -1357.1019
WRITE_STRUCT_PARAM pLadder LADDER_PARAM_BOTTOM_Y -2377.5803
WRITE_STRUCT_PARAM pLadder LADDER_PARAM_BOTTOM_Z 33.9159
WRITE_STRUCT_PARAM pLadder LADDER_PARAM_BOTTOM_MARGIN 0.82
WRITE_STRUCT_PARAM pLadder LADDER_PARAM_TOP_X -1357.8684
WRITE_STRUCT_PARAM pLadder LADDER_PARAM_TOP_Y -2377.5586
WRITE_STRUCT_PARAM pLadder LADDER_PARAM_TOP_Z 43.1777
WRITE_STRUCT_PARAM pLadder LADDER_PARAM_TOP_MARGIN 2.2
WRITE_STRUCT_PARAM pLadder LADDER_PARAM_ANGLE 90.0
WRITE_STRUCT_PARAM pLadder LADDER_PARAM_MOVE_SPEED 0.522
LIST_ADD lLaddersList pLadder
ENDIF
ENDIF
WHILE TRUE
WAIT 0
IF LOCATE_CAMERA_DISTANCE_TO_COORDINATES -1357.2391 -2377.5474 33.9134 50.0
GOSUB Init
WHILE LOCATE_CAMERA_DISTANCE_TO_COORDINATES -1357.2391 -2377.5474 33.9134 55.0
WAIT 0
IF bLaddersModInstalled = FALSE
iPlayerId = 0
GOSUB ProcessPlayer
IF IS_2PLAYER_GAME_GOING_ON
iPlayerId = 1
GOSUB ProcessPlayer
ENDIF
ENDIF
GOSUB ProcessLights
ENDWHILE
ENDIF
ENDWHILE
ENDIF
TERMINATE_THIS_CUSTOM_SCRIPT
ProcessLights:
GET_CURRENT_HOUR (iHour)
GET_ACTIVE_CAMERA_COORDINATES (x y z)
IF z > 40.0
bLodLighting = FALSE
ELSE
bLodLighting = TRUE
ENDIF
IF y > -2377.2971
CLEO_CALL ProcessThisLight 0 (-1356.723389, -2376.651855, 47.027981 fProgress bLodLighting)()
ENDIF
CLEO_CALL ProcessThisLight 0 (-1368.877686, -2393.937988, 47.504097 fProgress bLodLighting)()
IF iHour >= 20
OR iHour <= 5
CLEO_CALL ProcessThisLight 0 (-1359.047852, -2372.566650, 47.592751 fProgress bLodLighting)()
CLEO_CALL ProcessThisLight 0 (-1362.786133, -2374.640381, 42.833961 fProgress bLodLighting)()
CLEO_CALL ProcessThisLight 0 (-1366.317261, -2357.295410, 43.761662 fProgress bLodLighting)()
ENDIF
fProgress +=@ 0.1
IF fProgress > 100000.0 // to avoid issues after some hours playing at same location
fProgress = -100000.0
ENDIF
RETURN
ProcessPlayer:
GET_PLAYER_CHAR iPlayerId (scplayer)
IF NOT IS_CHAR_IN_ANY_CAR scplayer
AND NOT IS_CHAR_DEAD scplayer
GET_CHAR_COORDINATES scplayer x y z
IF z > 41.0
IF LOCATE_STOPPED_CHAR_ON_FOOT_3D scplayer -1358.6278 -2377.5557 43.0 1.0 1.0 2.0 TRUE
GOSUB FadeOutLadder
SET_CHAR_COORDINATES scplayer -1355.671 -2377.6028 33.5
SET_CHAR_HEADING scplayer 270.0
GOSUB FadeInLadder
ENDIF
ELSE
IF LOCATE_STOPPED_CHAR_ON_FOOT_3D scplayer -1357.2391 -2377.5474 33.5 1.4 1.4 2.0 TRUE
GOSUB FadeOutLadder
SET_CHAR_COORDINATES scplayer -1359.0605 -2376.0 43.0
SET_CHAR_HEADING scplayer 0.0
GOSUB FadeInLadder
ENDIF
ENDIF
ENDIF
RETURN
FadeOutLadder:
IF NOT IS_2PLAYER_GAME_GOING_ON // don't fade it if 2 players
SET_PLAYER_CONTROL_PAD_MOVEMENT iPlayerId OFF
DO_FADE 500 FADE_OUT
WAIT 550 // this will turn off the lights, but you can't see it
ENDIF
RETURN
FadeInLadder:
IF NOT IS_2PLAYER_GAME_GOING_ON // don't fade it if 2 players
DO_FADE 1000 FADE_IN
RESTORE_CAMERA_JUMPCUT
FIX_CHAR_GROUND_BRIGHTNESS_AND_FADE_IN scplayer TRUE TRUE FALSE
SET_PLAYER_CONTROL_PAD_MOVEMENT iPlayerId ON
ENDIF
RETURN
Init:
fProgress = -100000.0
// trying to stop corona from being hide near camera (I can't yet)
/*MAKE_NOP 0x6FB1F2 2
MAKE_NOP 0x6FB1FD 2
MAKE_NOP 0x6FB214 2
MAKE_NOP 0x70D728 6
MAKE_NOP 0x70D742 6
WRITE_MEMORY 0x6FB1F1 1 0 TRUE*/
RETURN
}
SCRIPT_END
{
LVAR_FLOAT x y z fProgress //In
LVAR_INT bLodLighting //In
LVAR_FLOAT fRadius f
LVAR_INT i j iUniqueId pX
ProcessThisLight:
f = fProgress + x
PERLIN_NOISE f (fRadius)
fRadius *= 0.04
fRadius += 0.25
//DRAW_CORONA x y z fRadius CORONATYPE_SHINYSTAR FLARETYPE_NONE 255 100 0
// call corona register manually for better options
GET_VAR_POINTER x (pX)
iUniqueId -= 100000
i =# x
iUniqueId += i
i =# y
iUniqueId += i
i =# z
iUniqueId += i
iUniqueId += 42069
CALL_FUNCTION 0x6FC580 21 21 (0 0 100.0 0 0.0 0 0.0 0 0 0 0 0 40.0 fRadius pX 255 0 100 255 0 iUniqueId)
//void __cdecl CCoronas::RegisterCorona
//(int uniqueID, #39 *entity, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, unsigned __int8 alpha, CVector *pos, float radius,
//float farClip, int type, char flareType, bool enableReflection, bool checkObstacles, int ?notUsed, float angle, bool longDistance, float nearClip,
//bool fadeState, float fadeSpeed, bool onlyFromBelow, bool reflectionDelay)
fRadius /= 2.0
//DRAW_CORONA x y z fRadius CORONATYPE_SHINYSTAR FLARETYPE_NONE 255 230 200
iUniqueId += 100
CALL_FUNCTION 0x6FC580 21 21 (0 0 100.0 0 0.0 0 0.0 0 0 0 0 0 40.0 fRadius pX 255 200 220 255 0 iUniqueId)
IF bLodLighting = FALSE
f = fRadius * 1000.0
i =# f
f = fRadius * 400.0
j =# f
//PRINT_FORMATTED_NOW "%f" 1000 f
CLAMP_INT i 1 255 (i)
CLAMP_INT j 1 255 (j)
DRAW_LIGHT_WITH_RANGE x y z i j 0 10.0
i /= 4
j /= 4
DRAW_SHADOW 3 x y z 0.0 1.0 100 i j 0
ENDIF
CLEO_RETURN 0 ()
}
Ladder1:
DUMP
00 00 00 00 //LADDER_PARAM_BOTTOM_X
00 00 00 00 //LADDER_PARAM_BOTTOM_Y
00 00 00 00 //LADDER_PARAM_BOTTOM_Z
00 00 00 00 //LADDER_PARAM_BOTTOM_MARGIN
00 00 00 00 //LADDER_PARAM_TOP_X
00 00 00 00 //LADDER_PARAM_TOP_Y
00 00 00 00 //LADDER_PARAM_TOP_Z
00 00 00 00 //LADDER_PARAM_TOP_MARGIN
00 00 00 00 //LADDER_PARAM_ANGLE
00 00 00 00 //LADDER_PARAM_MOVE_SPEED
FF FF FF FF //terminator
ENDDUMP
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