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ホームスクリーンのアイコンのブルブルするやつ
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import SwiftUI | |
let symbols = [ | |
"pencil", | |
"trash", | |
"folder", | |
"camera", | |
"photo", | |
"clock", | |
"arrow.right.circle.fill", | |
"plus", | |
"multiply", | |
"square.and.arrow.up", | |
"bubble.left", | |
"heart", | |
"person", | |
"bolt", | |
"star", | |
"exclamationmark.triangle" | |
] | |
let colors: [Color] = [ | |
.black, | |
.gray, | |
.red, | |
.green, | |
.blue, | |
.orange, | |
.cyan, | |
.brown, | |
.mint, | |
.yellow, | |
.pink, | |
.indigo, | |
.purple | |
] | |
struct ContentView: View { | |
@State var parameter: Double = 0 | |
let columns = [GridItem](repeating: GridItem(), count: 4) | |
var body: some View { | |
LazyVGrid(columns: columns, spacing: 16) { | |
ForEach(0..<15) { i in | |
SampleIcon(symbol: symbols[i], color: colors[i % colors.count]) | |
.frame(width: 80, height: 80) | |
.modifier(OscillatingEffect(parameter)) | |
} | |
} | |
.padding() | |
.onAppear { | |
withAnimation(.linear(duration: 0.3).repeatForever()) { | |
parameter = 1 | |
} | |
} | |
} | |
} | |
struct SampleIcon: View { | |
var symbol: String | |
var color: Color | |
var body: some View { | |
ZStack { | |
RoundedRectangle(cornerSize: .init(width: 10, height: 10)) | |
.foregroundStyle(color) | |
Image(systemName: symbol) | |
.font(.largeTitle) | |
.foregroundStyle(.white) | |
} | |
} | |
} | |
struct OscillatingEffect: ViewModifier, Animatable { | |
var animatableData: Double // 0...1 | |
let angle: Angle = .degrees(2) | |
let offset: CGSize = .init(width: 0.5, height: 0.25) | |
let random: Double = .random(in: -1..<1) | |
init(_ parameter: Double) { | |
self.animatableData = parameter | |
} | |
func body(content: Content) -> some View { | |
content | |
.rotationEffect(animatableAngle()) | |
.offset(animatableOffset()) | |
} | |
func animatableAngle() -> Angle { | |
.radians((cos(animatableData * 2 * .pi) + random) * angle.radians) | |
} | |
func animatableOffset() -> CGSize { | |
let x = cos(animatableData * 2 * .pi + random * .pi) * offset.width | |
let y = sin(animatableData * 4 * .pi + random * .pi) * offset.height | |
return CGSize(width: x, height: y) | |
} | |
} | |
#Preview { | |
ContentView() | |
} |
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