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Install Unreal Engine 4.27.2 Linux
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#!/bin/bash | |
export UE4_VERSION="UnrealEngine-4.27.2-release" | |
export UE4_DEST_FOLDER="$HOME/Software/LinuxInstalled" | |
export UE4_GAME_PROJECT="" | |
export UE4_TOKEN="" | |
export UE4_ASSET_ID_SRC="" | |
export UE4_ASSET_ID_DEPS="" | |
echo "Installation path: $UE4_DEST_FOLDER/$UE4_VERSION" | |
pushd "/tmp" | |
mkdir -p "$UE4_DEST_FOLDER" | |
rm -rf "$UE4_DEST_FOLDER/$UE4_VERSION" | |
SCRIPT_FOLDER=$(dirname "$(realpath -s "$0")") | |
if [ -f "$SCRIPT_FOLDER/$UE4_VERSION.zip" ]; then | |
unzip "$SCRIPT_FOLDER/$UE4_VERSION.zip" -d "$UE4_DEST_FOLDER" | |
elif [ -f "$UE4_VERSION.zip" ]; then | |
unzip "$UE4_VERSION.zip" -d "$UE4_DEST_FOLDER" | |
else | |
wget -q --auth-no-challenge --header='Accept:application/octet-stream' "https://$UE4_TOKEN:@api.github.com/repos/EpicGames/UnrealEngine/releases/assets/$UE4_ASSET_ID_SRC" -O "$UE4_VERSION.zip" | |
unzip "$SCRIPT_FOLDER/$UE4_VERSION.zip" -d "$UE4_DEST_FOLDER" | |
fi | |
if [ -f "$SCRIPT_FOLDER/Commit.gitdeps.xml" ]; then | |
cp "$SCRIPT_FOLDER/Commit.gitdeps.xml" "$UE4_DEST_FOLDER/$UE4_VERSION/Engine/Build/" | |
elif [ -f "Commit.gitdeps.xml" ]; then | |
cp "Commit.gitdeps.xml" "$UE4_DEST_FOLDER/$UE4_VERSION/Engine/Build/" | |
else | |
wget -q --auth-no-challenge --header='Accept:application/octet-stream' "https://$UE4_TOKEN:@api.github.com/repos/EpicGames/UnrealEngine/releases/assets/$UE4_ASSET_ID_DEPS" -O "Commit.gitdeps.xml" | |
cp "Commit.gitdeps.xml" "$UE4_DEST_FOLDER/$UE4_VERSION/Engine/Build/" | |
fi | |
popd | |
if ! [ -d "$UE4_DEST_FOLDER/$UE4_VERSION" ]; then | |
exit 1 | |
fi | |
pushd "$UE4_DEST_FOLDER/$UE4_VERSION" | |
./Setup.sh | |
./GenerateProjectFiles.sh | |
sed -i 's/.*;.*+TargetedRHIs=GLSL_430/+TargetedRHIs=GLSL_430/g' "Engine/Config/BaseEngine.ini" | |
sed -i 's/FMessageDialog.*LinuxDynamicRHI.*OpenGLDeprecated.*OpenGL.*deprecated.*;//g' "Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp" | |
sed -i 's/\+TargetedRHIs=SF_VULKAN_SM5/\+TargetedRHIs=GLSL_430\n\+TargetedRHIs=SF_VULKAN_SM5/g' "Engine/Config/BaseEngine.ini" | |
sed -i 's/if \(bForceOpenGL*\)/if \(false\)/g' "Engine/Source/Runtime/RHI/Private/Linux/LinuxDynamicRHI.cpp" | |
make | |
make ShaderCompileWorker | |
popd | |
exec "$UE4_GAME_PROJECT" & | |
pushd "/tmp" | |
# install android-studio-4.0 | |
rm -rf "$HOME/Android" | |
rm -rf "$HOME/android-studio" | |
rm "android-studio-ide-193.6514223-linux.tar.gz" | |
wget "https://redirector.gvt1.com/edgedl/android/studio/ide-zips/4.0.0.16/android-studio-ide-193.6514223-linux.tar.gz" | |
tar -zxvf "android-studio-ide-193.6514223-linux.tar.gz" -C "$HOME" | |
# install commandline-tools 8.0 | |
exec "$HOME/android-studio/bin/studio.sh" | |
# configure UE4 | |
pushd "$HOME/Android/Sdk/cmdline-tools" | |
rm -rf "latest" | |
ln -s "8.0" "latest" | |
popd | |
pushd "$UE4_DEST_FOLDER/$UE4_VERSION" | |
exec "Engine/Extras/Android/SetupAndroid.sh" | |
popd | |
# install SDK 31 | |
pushd "$HOME/Android/Sdk/build-tools" | |
rm -rf ./* | |
popd | |
exec "$HOME/android-studio/bin/studio.sh" | |
popd |
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