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Distant Horizons shader compatibility info

Distant Horizons shader compatibility information

Distant Horizons v2.0.0 (and up) shader compatibility information.

v2

Prerequisites

  • Iris v1.7.0 or higher, or Oculus v1.6.15aDH or higher
  • Distant Horizons v2.0.2a or higher
  • A compatible shaderpack, see the shaderpacks section below

Install guide

Visit the Iris Discord server for an install guide, see the #dh-compatibility-faq channel.

Keep in mind that no support will be provided for the install process of Iris + DH shader compatibility v2.
You're expected to know how to install this.

Shaderpacks

Known issues

  • Sky rendering breaks
    • Go to Distant Horizons settings
    • Change Advanced->Advanced Graphics Settings->Transparency to "Complete"
    • Change Advanced->Advanced Graphics Settings->Render Quality to "Medium"
    • Restart Minecraft

v1/Legacy

Open dropdown for v1/legacy shader compatibility information

THIS IS FOR LEGACY SHADER COMPAT. THIS IS NOT FOR IRIS + DH SHADER COMPAT v2.
For Iris + DH shader compat v2, see the section under the heading v2 above.

Known issues

  • LODs don't have proper shading applied to them when using shaders, so at night the LODs may look too bright and not match MC's terrain
  • LODs don't have (correct) lighting
    • Can be improved by switching DH Settings->Advanced->Graphics Settings->General->LOD Shading to Old Lighting/Forced

Compatible shader mods

Fabric/Quilt

Forge/NeoForge

  • OptiFine
  • Oculus by Asek3
    • For 1.19.2, there's a branch on Teqed's fork
    • For 1.16.5, there's a branch on P1xelBuilder's fork

Compatible shaderpacks

  • Complementary fork by EminGT, edited by me (Steveplays28)
    • v1/Legacy Iris + DH shader compat
    • Iris + DH shader compat v2 is in the works by Emin, in-development builds available on Patreon (emingt), see the first section of this document
    • Has DH blending
    • Has DH compatibility config
  • Rethinking Voxels fork by EminGT, edited by me (Steveplays28)
    • Legacy Iris + DH shader compat
    • Has DH blending (out of the box, settings aren't ported from Complementary yet)
  • Potato Shaders by RRe36
    • v1/Legacy Iris + DH shader compat
  • Reflective Vanilla Shaders by Rin
    • v1/Legacy Iris + DH shader compat
  • VanillAA by leo60228
    • v1/Legacy Iris + DH shader compat
  • BSL by capttatsu
    • v1/Legacy Iris + DH shader compat requires a version below v8.2.0
    • The more recent versions (v8.2.0 and up) are for Iris + DH shader compat v2, see the first section of this document
  • Shrimple by Null
    • v1/Legacy Iris + DH shader compat requires this specific version
    • The more recent versions (after commit 79d7d1f3) are for Iris + DH shader compat v2, see the first section of this document

Incompatible shaderpacks

  • Nostalgia Shader by RRe36
    • LODs don't render (neither on OptiFine nor Iris)
    • Default TAAU percentage (75%) has issues, make sure to set TAAU to 100%
  • Sildur's Vibrant Shaders by Sildur
    • LODs don't render (neither on OptiFine nor Iris)
@Steveplays28
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@MarvNC No problem, have fun playing!

@imheavi
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imheavi commented May 8, 2024

Hey everyone! I`m the developer of Distantly Optimized on Modrinth. Would any of you care to try the modpack and give me suggestions to improve it?

Distantly Optimized: https://modrinth.com/modpack/distantly-optimized

@Steveplays28
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Steveplays28 commented May 8, 2024

@imheavi Hi imheavi, cool stuff! Pack looks good.
If you want to improve performance further you'd have to dig into the code and write more optimisations haha

Other than that though, performance seems good. I usually push my render/simulation distance to 12 and barely maintain 50-80fps on a similar setup, with medium DH quality and balanced DH CPU load, on a huge modpack. Mentioning for refererence.
Good luck with further refining your modpack!

@imheavi
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imheavi commented May 8, 2024

@imheavi Hi imheavi, cool stuff! Pack looks good. If you want to improve performance further you'd have to dig into the code and write more optimisations haha

Other than that though, performance seems good. I usually push my render/simulation distance to 12 and barely maintain 50-80fps on a similar setup, with medium DH quality and balanced DH CPU load, on a huge modpack. Mentioning for refererence. Good luck with further refining your modpack!

Thank you for the advice!

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